Author Topic: Freespace Mod for Armada 1  (Read 19479 times)

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Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Ok, what if i gave you only the LOD0 and the turrets? would it still work?

Ok im going to send you the cob file. Only the cob file. Use the same textures that i gave you before.

[EDIT] ok for some reason i cant send you the email, so you are going to have to download it off my website. www.geocities.com/hyrulecastleau/Aelous_cob.zip

Also id like to know what formats milkshape3d can import and export in. And what format does your SOD converter accept.
« Last Edit: February 01, 2005, 08:23:50 am by 1659 »

 

Offline jc4jc

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Well it supports a large number of formats: obj, x, 3da, "lightwave's format(s)", "the two main quake formates", not cob for some reason. I guess no one has made the plug-in yet I think.

However, the formates you have been giving me are fine. Milkshape 3d exports the SOD, it's a special plug-in.

As for the Other Item all it can do for us is edit the nodes to the the model, it won't export sod's with nodes.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Quote
Originally posted by jc4jc
We have one of three option:1) Pilot retextures by modifying the textures and rename one of the Materials, 2) Pilot retextures by modifing the model into seperate "materials"


(1 and 2), I dont understand what you want me to do. I could you please explain these two options in greater detail, because i havent really gotten any experiance with texturing.

The with models i sent you, i just refered the model to the textures that are in the zip file. Making the model look for the .tga textures and not the .pcx textures.

 

Offline jc4jc

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    • http://www.geocities.com/jc84jc00
OK, forget what you know about most modeling programs for a second.

Each model is assigned a material, some even can have two or more attached to one object.

Milkshape 3d doesn't support this as far as I can see, it imported the files you gave me and assigned the top texture, the engine tile3, and tiled it all over the hull.

Therefor if this is to work we need to either:
-split the mesh acourding to material instead of object
-or make one big texture and map it to the mesh.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Well im sorry, im unable to do any of that, quite simpley because i cant UV map.

 

Offline jc4jc

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    • http://www.geocities.com/jc84jc00
I'll see if I can do something
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
So hows it going?

 

Offline jc4jc

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    • http://www.geocities.com/jc84jc00
Not good. SHORT of risking destroying the model again and selecting every single face and creating new ones I'm running at my wits end. Yes the ones you gave me are unharmed. I have a very basic understading of the UV program that I am using.I'll keep trying I should beable to do something.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

  

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
Oh man!, this really suxs. maybe i could give you a ship (fighter/bomber) with only 1 texture, with a model file that has Lod0 only. What do ya say?

Oh are you getting anywhere with the Aelous.
mmmm, supressing fire (towards fighters/bombers)..........