Originally posted by Eishtmo
...the script so far doesn't feel anywhere near as tightly done as the original. And the cutscenes, which act very, very strange. It's like the strung two or three little ones together for whatever reason. Might be for the dark/light divisions or something, but it's quite strange and caused the game to crash.
Various short cutscenes are played when you visit the Ebon Hawk. Come back to your ship often to get more character interaction, etc. as some of these scenes open new dialog branches, etc.
If you're seeing a bunch of scenes in a row, that's because the game is playing them all since you haven't returned to your ship in a while.
The plot isn't as polished as KOTOR1 in the sense of everything being a neat little easy to digest package. However, it's much more in depth and better written. They actually make use of the game in the sense that the voice acting matters, the influence system changes things, visiting the Ebon Hawk and your interactions in 'group meetings' change things, etc.
KOTOR2 is a game where you can easily miss out on major details unless you do sidequests or check with party members. (or bringing them along in the case of Bao-Dur or "Mandalore")
In this sense, it's like the previous game these folks made Planescape: Torment.
Pretty much, the only sloppy part of the plot is the ending which Lucasarts forced them to cut a lot of due to releasing it early. Even then, it's better then a lot of games.
KOTOR2 is definately a game where the more I'm playing it with different party combinations the more I'm seeing. Which is why it's so important to have a saved games at critical plot points
Even small things like bringing Atton, Kreia, or T3-M4 along at Atris' academy can bring up different dialogs. For example, Bao-Dur analyses Atris' door's construction. Atton flirts with the Handmaiden's Sisters, and Kreia tells the Handmaiden a little about her twisted view of the Force. Each reveals a small bit of the plot that you'd otherwise miss.
Anyway, it's hardly poorly written. Unpolished? Yes. But I'm surprised that they pulled it off with a 10 month dev cycle...