Author Topic: Sony PS3 E3 News Confrence  (Read 1120 times)

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Sony PS3 E3 News Confrence
I recomend you guys have DSL and higher for the video that is demonstrated about the PS3's power.

2.3 terraflops......

http://www.gamespot.com/news/2005/05/16/news_6124681.html?q=1

(look for sony e3 news confrence).

 

Offline Deepblue

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Sony PS3 E3 News Confrence
*sigh*

Old. Check a page or 2 back.

Plus, the stuff they showed was almost all pre-rendered if you didn't know that yet.

About the hardware, it is extremely powerful (if Sony is telling the whole truth, they have a tendency to BS :rolleyes: ) but I found this little lengthy blurb about the hardware and how it compares to the Xbox360s set-up and it does seem to make sense:

SUMMARY
Now that the Xbox 360 and PlayStation 3 specifications have been announced, it is possible to do a real world performance comparison of the two systems.
--------------------------------------------------------------------------------
There are three critical performance aspects of a console:
• Central Processing Unit (CPU) performance.
• Graphics Processing Unit (GPU) performance
• Memory System Bandwidth









--------------------------------------------------------------------------------

In other console related news (since there are too many threads as is:
Quote
We’re not sure where this came from, and is incorrect. At launch, Xbox 360 will be backward compatible with the top Xbox games. Our goal is to have every Xbox game work on Xbox 360. You will NOT need to purchase a new ‘version’ — your original games will work on Xbox 360.


*re-happified about Xbox360*
« Last Edit: May 20, 2005, 05:27:49 pm by 944 »

 

Offline Fineus

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Sony PS3 E3 News Confrence
Can I play the "who cares, so long as it plays the games well" card?

 

Offline Deepblue

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Yes.

:D

EDIT: Damn bloody timewarps! This goes before Aldo's post.
« Last Edit: May 20, 2005, 05:48:57 pm by 944 »

 

Offline aldo_14

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@Deepblue
Why didn't your post point out the source of those graphs was from 'Xbox Live's Major Nelson's unofficial blog'? (http://majornelson.com)

I mean, I'd go for an unbiased source for comparisons, myself.

 

Offline Deepblue

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Quote
Originally posted by aldo_14
@Deepblue
Why didn't your post point out the source of those graphs was from 'Xbox Live's Major Nelson's unofficial blog'? (http://majornelson.com)

I mean, I'd go for an unbiased source for comparisons, myself.


However, that's not where I got this from, it was on another website. Plus, graphs don't have any spin to them, these are officially announced stats.

 

Offline aldo_14

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Source.

 

Offline Deepblue

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Commentary section on one of the various console articles at Joystiq.com.

 

Offline aldo_14

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Then why does the first bit of that blog I linked to contain

[q]One of the great things about working at Xbox is that we have some of the smartest people in the world working on the Xbox 360. When Sony came announced the PS3, along with the product specs some of our team started looking at some of the numbers to see what they mean. Floating Point, shaders, bandwidth….what does it all mean. Clearly there are some numbers and stats that mean more to gaming then others, so the team cranked out some facts for everyone to absorb. Our world class technology team looked at the numbers and claims and decided to do what everyone else does: compare them to the PS3. The difference it that these guys are uniquely qualified to do so, and can cut through the smoke and mirrors to see what the real deal is. To that end, I present this summary, which I have broken up into four parts to make it more RSS Reader friendly.[/q]

and why are your images linked off of it? (and why did you delete said images after I pointed it out?)

I would wager you could find a Sony blog and find an almost identical page saying how much better the PS3 is.  I'd wager both would also be equally bollocks as actual comparators.

EDIt; I noted that comparator didn;t IIRC seem to even mention the RSX bandwidth, for one thing.  Which strikes me as a bit odd.
« Last Edit: May 20, 2005, 06:02:27 pm by 181 »

 

Offline Setekh

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I've downloaded it, but still watching the streaming version... and all the demos were (so far?) real time. That should quiet a lot of the sceptics... right? I admit it's pretty impressive what they can do these days without pre-rendering.
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Offline Deepblue

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Delete said images? :wtf:

The links were in the commentary, along with the text I posted. Sorry, but it's not a conspiracy. While said stuff is off of an obviously biased source, the graphs are completely unbiased in showing what they show. It's up to the reader to interpret.

 

Offline aldo_14

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More demo information (a bit clearer);
http://www.eurogamer.net/article.php?article_id=59243

Gist is... most of the demos were 'made to spec' of the PS3.  which implies they were rendered with the game assets.  He (PH) specifically says some were rendered.

[q]Eurogamer: One question on the lips of many people at the moment: how much of what we saw in the PlayStation 3 demos was actually running in real-time?

Phil Harrison: Everything in the demos was real-time.

Eurogamer: And what about the game footage clips?

Phil Harrison: Not all of that - in fact, none of it was real-time because it was all running off video. If you make a presentation to two and a half thousand people, you're going to put some of it on video just to be on the safe side.

I've been asked this question a lot. The way we put those videos together, everything was done to specification. Everything was done to PS3 spec. Virtually everything used in-game assets; some things were rendered.

Eurogamer: How representative of what we're actually going to be seeing in PS3 games were those videos?

Phil Harrison: I think very. I think depending on the game, different games took a different approach to their way of expressing what the games are like - but clearly, something like MotorStorm uses more cinematic, replay-like cameras than you would ever enjoy in-game. So that makes a big difference... But everything is done to spec.

Eurogamer: A fairly significant number of the games we saw - including many of the most impressive ones - were from European studios. Is this indicative of SCEE perhaps focusing more on preparing for next-gen than other territories?

Phil Harrison: I just think we had great stuff to show! Yeah, I'm really proud of the way the European content has been received, and I'm delighted with the response to Heavenly Sword, MotorStorm and Killzone in particular.

But even things like The Getaway technical test - and I was at pains to point out that this was not Getaway PS3, this was what happens when a team rolls off a game and we start getting them thinking about what is their vision for taking that technology and scaling it up. I think it was a good A to B comparison, because people know what Getaway looks like on PS2, and then they were able to ramp that up on to PS3 - albeit on very early prototype hardware, so it was a bit painful along the way for them! I thought that was a great example.
Zoom in

Eurogamer: So The Getaway was one of the things that was running on real hardware?

Phil Harrison: Yeah, good example - I mean, you could see actually, the way that those cameras worked. That zoom-in camera was done in real-time to capture the kind of video-like footage that we had.

Eurogamer: Some of the developers who worked on demos for the launch have said that even those aren't running on hardware approaching the full power of the final unit - so what percentage of the full performance was that running on?

Phil Harrison: It's really hard to say, because as technology gets more and more complicated, there's no concept of the "perfect" engine. We used to say on 16-bit that a game used 90 per cent of the machine's power, or Gran Turismo uses, you know, 94 per cent of PlayStation 1's power... There's no concept of the perfect game engine that uses everything. So it's hard to say.[/q]

 

Offline Deepblue

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Quote
Originally posted by Setekh
I've downloaded it, but still watching the streaming version... and all the demos were (so far?) real time. That should quiet a lot of the sceptics... right? I admit it's pretty impressive what they can do these days without pre-rendering.


So far. According to a guy from Epic games, only the UT 2007 and EA games were real time. The rest was apparently pre-rendered (most notably Killzone and Devil May Cry 4).

 

Offline Grey Wolf

Sony PS3 E3 News Confrence
They're still misleading. There is no way you could possible need 278.4 GB/s on any modern or even next generation hardware. PC3200 DDR in a dual channel setup provides 6.4 GB/s. Modern GPUs provide somewhere between 10 and 20 GB/s, if I remember correctly. 278.4 is just overkill. 48 GB/s, I could picture something using that especially if the memory is shared. 278.4 GB/s, that's just too much for at least another generation of consoles.

Also, on the third graph, what benchmark did they pull their numbers off of, and were they appropriately designed to use the Cell processor properly, or were they just standard benchmarks of the sort you would use on processors that are in fact general purpose, like the x86 based cores in Athlon 64s and Pentiums, or the Power-based cores such as the chips used in IBM servers, Apple computers, and, incidentally, the Xbox360.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline aldo_14

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Quote
Originally posted by Deepblue
Delete said images? :wtf:

The links were in the commentary, along with the text I posted. Sorry, but it's not a conspiracy. While said stuff is off of an obviously biased source, the graphs are completely unbiased in showing what they show. It's up to the reader to interpret.


Oops... blame Firefoxes handling of broken links.

Yeah, but what they show isn't everything.  That's my point; I don't believe you can do a straight numerical comparison of 2 different architectures in that way.  

For some reason, my browser's misforwarding links ATM, but IIRC for one thing that comparison didn't mention the aforementioned RSX bandwidth atall, nor did it mention too much of the Cells use as handling FP calculations but dismissed it as 'general purpose'.

So I'm not inclined to trust an Ms source any more than a Sony or Nintendo one; I'll wait for someone like arstechnica to post a comparison before I judge.

Quote
Originally posted by Deepblue


So far. According to a guy from Epic games, only the UT 2007 and EA games were real time. The rest was apparently pre-rendered (most notably Killzone and Devil May Cry 4).


Offhand, that epic guy (Tim...something) also said the Sony demos were real-time.  I think the GT one in particular, as it only used the GT4 (PS2) art/assets and added some fancy lighting & polys anyways.  I'm inclined to believe the Killzone one was cgi, having read that above linked interview.  Apparently the Getaway (which I've not seen running, just shots) was real-time, from a tech demo rather than in-development game.
« Last Edit: May 20, 2005, 06:16:04 pm by 181 »

  

Offline Deepblue

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Meh. I personally agree.