Author Topic: Ship cockpits  (Read 14900 times)

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Offline Fineus

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Mind linking to one?

I'm not about to tell you what to do. I know what I'd like them to look like - but as I'm not about to model them myself it's not my place to do anything but request. I would like to know what you had in mind though.

 

Offline WMCoolmon

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Actually, aldo, I think I have one from you already, somewhere on my HD. I saw it the last time I was doing some cleaning/reorganization.

[attachment deleted by admin]
-C

 

Offline aldo_14

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Mind linking to one?

I'm not about to tell you what to do. I know what I'd like them to look like - but as I'm not about to model them myself it's not my place to do anything but request. I would like to know what you had in mind though.

(external)
(this kind of shows why it needs fixed to look better)
  (Pilot model needs replaced with higher poly, plus the tubes would be dropped for ingame)

What I'm saying, really, is that I'd probably do it more to show the possibilities rather than stick to straight FS design.   It wouldn't be massively authentic, but it'd hopefully show the way the tech can be used. 

Actually, aldo, I think I have one from you already, somewhere on my HD. I saw it the last time I was doing some cleaning/reorganization.

Yeah, that's one that needs a lot of work done to be honest..... there's a problem here in terms of the look-around view; I'd like to have a full cockpit (seeing yer legs and everything), but that has issues with regards to the externals of the ship in particular.

 

Offline Fineus

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That looks good really. It'd be nice if you could refer a bit to the images for general design purposes (that is to say - the pilots uniform, groups of buttons and control panels) should all look fairly similar and consistent. Overall though I think the design is very flexible as there is no canon reference.

 

Offline Taristin

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hmm, suddenly this looks less cool >..>;;

[attachment deleted by admin]
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Offline pecenipicek

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PLEASE, NOT THE GOLDEN WINDOWS!!!!

darken the window colour, make it a shade of blue or something, but NO MORE GOLD!!!

as if the erinyes wasnt enough...
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Offline Taristin

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It can be any colour... :wtf: I just grabbed the first glass tex I had extracted on my HDD.. :wtf:

And it was the Ares and the Pegesus that had them by default...
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Offline FireCrack

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Erynies too though.

Basicly all the "Spec-ops" craft had golden windows.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline aldo_14

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That looks good really. It'd be nice if you could refer a bit to the images for general design purposes (that is to say - the pilots uniform, groups of buttons and control panels) should all look fairly similar and consistent. Overall though I think the design is very flexible as there is no canon reference.

Er... that's what I mean, though.  I was trying to branch as far from FS as possible; to be honest, pretty much everything I'm modelling nowadays is designed to be able to exist 'outside' being used for FS mods.  But for a proper FS reference I think it does make more sense to use the FS1 renders.

 

Offline Taristin

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:nervous:

[attachment deleted by admin]
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Offline aldo_14

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NB:  While we're showing off :D, this is the proper (completed) version of the earlier cockpit
http://www.sectorgame.com/aldo/media/cp_wyvern.jpg

 

Offline Taristin

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How can you see out that thing?
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Offline aldo_14

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How can you see out that thing?

Fly-by-instruments, mainly.  It's not that bad, though; the eye levels tilted down to show the hud stuff here, anyways.

 

Offline pecenipicek

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much better raa :)

looks rather nice from inside too :)
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline Unknown Target

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On the topic of making feasably high-poly cockpits: use detail boxes :) Just make a detail box for when you're really, really close, then detail it to hell. It'll only show up in cockpit view :)

(A good example of detail boxes was the Death Star trench run video from the Star Wars project)

 

Offline bfobar

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Raa:

On the myrmadon cockpit, how do you think it would look to move the pilot's head up to the upper window, put the hud and stuff on the upper crossbar, and fill the lowest window with stuff that looks like cameras and scanners? having his helmet in the upper window and farther forward would maybe give a little better visibility than the middle window? Just a thought since I can't model anything better than a box yet.

  

Offline Taristin

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Ehh. I'll put the scene up for download or something. The problem isn't the pilot position as much as it is that the window is really small on the Myrm.
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