Author Topic: Somewhat complex animation thing  (Read 4085 times)

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Re: Somewhat complex animation thing
Indeed! But sad to say... even the mighty Typhoon needs an update. At the moment it is actually too low poly or at least not of high enough detail. When you get close it begins to suck...
I have created a masterpiece.

 

Offline Commander Zane

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Re: Somewhat complex animation thing
Are you serious? :eek2:

 
Re: Somewhat complex animation thing
For one it uses a single 1024x1024 map and is 20,000 polygons. I think it should be 40,000 with a few 2048x2048 maps at most.
I have created a masterpiece.

 

Offline Droid803

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Re: Somewhat complex animation thing
Well, the map could be 20482, but 20k polies is enough for its size, I think...
But haven't actually seen it up close, so what I say is pretty worthless.
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Offline The E

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Re: Somewhat complex animation thing
Why? Most models don't look good when you're skimming over their hull at close range. Granted, my main complaint here isn't really directed at you, but rather at my ****ty GPU, but doubling the polygon budget and upping the amount of textures just because you can isn't a good idea, IMHO. (Then again, I'm no modeller, and I haven't seen this in-game, so feel free to disregard my opinion and do whatever you think necessary. ;))
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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Re: Somewhat complex animation thing
I suppose but the thing is 3k long and the majority of the polygons aren't in the main hull.... well they are but those are mostly chamfered edges.
I have created a masterpiece.

 

Offline S-99

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Re: Somewhat complex animation thing
I think it looks fine the way it is. It's about the style of the vessel that also judges how many polygons get used.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline asyikarea51

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Re: Somewhat complex animation thing
By any chance were you inspired by random cinematic battles on a MASSIVE scale?

Looking good is one thing, but when something looks good up to the point where it feels like a design study rather than generic art... it's scary.

I'm guessing that whatever idea you have, you must've had it in your head for years...

 

Offline Pred the Penguin

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Re: Somewhat complex animation thing
That really is a work of art...

Very cool video btw. ^_^

 
Re: Somewhat complex animation thing
By any chance were you inspired by random cinematic battles on a MASSIVE scale?

Looking good is one thing, but when something looks good up to the point where it feels like a design study rather than generic art... it's scary.

I'm guessing that whatever idea you have, you must've had it in your head for years...

Sort of. The Typhoon is based off the Hurricane which I had concepts of for...... 6 years? But inspiration came when I tried to make something hyper futuristic as in year 10,000AD advanced. I totally failed of course but from that attempt I had something like the Typhoon, those crazy diagonal shapes and 'mouth' for the hangar bay. It looked techy and most importantly: Aggressive akin to the faction. Dunno if I said it enough but unlike say the UNSC from Halo or Earth Alliance from Babylon 5, the Empire is very -un-box like and pushes triangular shapes and diagonal lines to make an aggressive form. In my mind I imagined that they'd have shivan-like vessels if they were evil XD.
I have created a masterpiece.

 

Offline Aardwolf

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Re: Somewhat complex animation thing
Looks very anime-ish.

  

Offline Commander Zane

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Re: Somewhat complex animation thing
But sexy.