Author Topic: Somewhat complex animation thing  (Read 4086 times)

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Somewhat complex animation thing
Heya guys. I haven't been back in over two years XD. Was thinking about returning to the good old FS2 modding days hehe. So now, time for the question at hand...

I have a remodel planned for my old Hurricane models. The new one is quite.... different. So different it is a bit daunting but anyways... the thing has these huge fin like things. They look roughly similar to Babylon 5's solar arrays but these can articulate. Basically the new ship has 12 of them, six on the bottom and six on the top and are folded into this metal carapace and unfold out of it when deployed. My issue is that.... how would you, ingame, get these objects to deploy? I understand that something like this probably could only be triggered by an event but how would I get these to rotate a specific amount and hold it there, then retract?

Rough WIP
I have created a masterpiece.

 

Offline Droid803

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Re: Somewhat complex animation thing
Dang that looks hot.
You can set how much a subobject rotates when its animation is triggered, then trigger another animation to move them back. Otherwise, if you want it to loop, you could have an event in FRED that stops, then reverses the rotation every x seconds.

Btw, random but somewhat related: was the old Hurricane ever released? Because now looking at it, it would be excellent for something I had in mind... Actually, everything from that secret mod is... but I'm overstepping my boundaries here...
« Last Edit: March 23, 2009, 07:21:33 pm by Droid803 »
(´・ω・`)
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Re: Somewhat complex animation thing
The reason I haven't released the older versions was because they don't fit in with the GTVA  :P

Also I think those old designs weren't too good for FS2, this new one is a bit less.... turrety.

the model I put up needs a rework.... and another export cause it was made in Max 2008 at school and I use Max 9 for modeling and UVing here. The redesign was sort of to better fit with my new aesthetic with the faction. The faction is now called the Homeworld Empire, somewhat peaceful in that they'd rather seek peaceful resolutions but if war is inevitable they'd end it in the most brutal and violent manner... often ending with entire extinctions if possible and the use of nearly illegal and relatively inhumane weapons such as the Positron Cannon or irradiated plasma weapons.

Also the aesthetic was modified to better resemble the Typhoon Cruiser which was the basis of this new redesign.

Another question would be scripted shields. This faction has no shields but these ships can project a shield around whole fleets so can it be scripted that a fleet would become shielded when its gigantic shield arrays open up?

I have created a masterpiece.

 

Offline Droid803

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Re: Somewhat complex animation thing
I never said I wanted it to fit with the GTVA :nod:
The idea was super-high-tech faction :P

Well, you could certainly make all the ships invulnerable once the wings go up, again through FRED events. You might be able to mux together some shield effect using warp-effect or explosion-effect, though I don't know how good that would look though.

Did I mention how hot that ship looks? *drools*
(´・ω・`)
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Offline Commander Zane

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Re: Somewhat complex animation thing
Yes you did, and I agree all the way.

 
Re: Somewhat complex animation thing
I have created a masterpiece.

 

Offline Commander Zane

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Re: Somewhat complex animation thing
That's what a mod needs, B5: Into The Fire music. :D
The capital ship combat would be sexy as hell to watch.

 

Offline Droid803

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Re: Somewhat complex animation thing
 :eek2:
Oh, what I would give for even those older models...
(´・ω・`)
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Re: Somewhat complex animation thing
I have most of the meshes, some of the skins, but the POFs are gone. Also that map was rediculous XD. It was a test map for my models. Lets just say.... dozens upon dozens of fighters. And the weapons these ships have have a VERY high rate of fire. The Thunder Heavy Fighters that supported my Blizzard Medium Fighter had TWICE the barrels XD. As in.... 8 light cannons and a 4 barreled nose cannon that also shot very fast. The space was loaded with fire.

What I mean is... on an older version of that map... there were so many projectiles that the game wouldn't input my shots.
« Last Edit: March 23, 2009, 10:03:42 pm by Vengence »
I have created a masterpiece.

 

Offline S-99

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Re: Somewhat complex animation thing
That video wowed me. All those fighters were amazing and unique. The weapons were fantastic.

It'd make an awesome campaign.
Even though some of the proof of concept fighters used some temporary textures to show them off. They still looked really good.

Reminds me of how possibly the fs universe would be in another 30 or more years after capella.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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An0n sucks my Jesus ring.

 
Re: Somewhat complex animation thing
Where every battle is nearly battle of endor? Dunno hehe. And I don't know about 30 years considering the designs are far off from GTVA semi organic styles.
I have created a masterpiece.

 

Offline Commander Zane

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Re: Somewhat complex animation thing
I'd still like to see these monstrous beasts in combat, and actually be flying the fighters too.

 

Offline Topgun

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Re: Somewhat complex animation thing
I LOVE your art style man.

 

Offline S-99

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Re: Somewhat complex animation thing
Where every battle is nearly battle of endor? Dunno hehe. And I don't know about 30 years considering the designs are far off from GTVA semi organic styles.
It was more about how the combat evolved. Several of those new fighters in the future too perhabs :nod:
« Last Edit: March 26, 2009, 03:14:17 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 
Re: Somewhat complex animation thing
I see. Oh btw.... those capital ships? They were moving over 100ms. The Typhoon I think has a max speed of 150ms. My fighter was moving... hmm... 300ms perhaps? With drift and glide on.
I have created a masterpiece.

 

Offline Droid803

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Re: Somewhat complex animation thing
So that's how you get everything to look that smooth!
(´・ω・`)
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Re: Somewhat complex animation thing
Because they were all so fast? XD Well I suppose I felt that FS2 speeds were a tad too slow.

I LOVE your art style man.

OH and Thanks   :D
I have created a masterpiece.

 

Offline Commander Zane

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Re: Somewhat complex animation thing
Yeah, your style is great, particuarlly in the Thunderbolt style fighters.

 

Offline Mobius

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Re: Somewhat complex animation thing


Oh Jesus...this screenshot is shocking...in a very good way! :eek:

:yes:
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Offline Droid803

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Re: Somewhat complex animation thing
Yer, the Typhoon be uber sexy.
(´・ω・`)
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