Update:  The following list currently only serves as a reminder of features we'd like to add some day.  Original version numbers have been removed, just consider the groupings as possible milestones.  Expect a more accurate milestone list down the line.
I'm going to start this based upon what taylor said - we can then try to add things into the schedule in discussion (similiar to my PCS2 roadmap thread) - let's try to roadmap in "Required bugfixes as well"
color statuses
Tweaking - for when you've commited it and are just finishing off little adjustments
Done/Fixed - for when it's completely done
Features:
-  new FS2NetD2 code (Taylor)
 
-  SLDC (Shield Collision Trees) (Kazan)
 
-  OpenGL fixes (Taylor)
 
-  reworked ships lab (Taylor)
 
-  reduced memory footprint (Taylor)
 
-  and better multi-format file loading (particularly for music).  (Taylor)
 
-  normal mapping via shaders (Taylor)
 
-  ships.tbl level texture replacement (Skinning) (Taylor) (in XT tree diff)
 
-   Enhanced Autopilot (builting cinematics) (Kazan)
 
-  Fiction Viewer (Goober)
 
-  fire-turret (Goober)
 
-  invalidate-goal force (Goober)
 
-  'dynamicification' of MAX_PARSE_OBJECTS (Goober)
 
-  Shield/weapon energy regen ship specific, measured in %/sec [Rqst: WCS]
 
-  Ships.tbl "Flash"-effect flag needs work - brighter, quicker (<.25s duration) [Rqst: WCS]
-  more explosion variety [Rqst: WCS]
Bugfixes:
-  #1441  Able to target beyond max radar range (Kazan)
 
-  #1315   FRED won't display ship info, such as name and co-ordinates (Goober)
 
-  #1242  Mods being validated when they arent supposed to (Kazan)
 
-  #1331 Crash on the Nebula color change (Kazan)
 
-  #1431 Crash when setting cues in FRED (Kazan)
 
-  #1203 Multi player host mission select list not displaying all missions (Kazan)
 
-  #1281 After using cutscene sexps to teleport player to a new position warships have no collision detection (Kazan)
 
Features:
-  Compressed VPs (taylor) (maybe dead?)
 
-  New scripting code (from HEAD) (WMC)
 
-  no collide subobject prop (if nobody else does it by then) (Kazan)
 
-  Gravity Points (Goober)
 
-  Explosion Time (Goober)
 
-  Communications menu customization (Goober)
 
-  Comm Taunting + Hostile death messages (me - they would go with the comm customizations) (Goober)
 
-  Make alt-command briefing window - textbox at bottom, video window 2x large, video player capable of playing .mve/.ogg [Rqst: WCS]
-  surface-shields would emit shield-hit ani [Rqst: WCS]
-  taunts - four built-in message lines for taunts (random selection between list via 1 hotkey) - 2 taunts to target = 50% chance it changes target to taunter [Rqst: WCS] (same as what is already listed in roadmap under goober)
-  Rework planetary orbits code - be able to specify "too close" distance [Rqst: WCS]
-  Manual landings  (Turey)
 
Bugfixes:
Features:
- Advanced Hazards System (better asteroids, mines, etc)  (Kazan & Goober)
 
-  Objects behind other objects become sensor obscured (if occluding object is properly flagged) (required for AHS)
-  Region-defined volumetric fogging [via shaders? if via shaders we can get shader soft-shadows too Big grin] (required for AHS) (Kazan)
 
-  Draw/don't draw hazard objects based upon distance-to-observer (ie they blend into the fog so don't have to be spent drawing) (required for AHS) (Kazan)
 
-  New section in .fs2 format for defining AHS entities (Kazan)
 
-  Improved Starfield (adding bitmap stars of various sizes to current AAlines stars, skewing distribution toward galatic plane, and possible toward nebula bitmaps) (Kazan)
 
-  OBJ3 http://www.hard-light.net/forums/index.php/topic,47751.0.html (Bobboau)
 
-  damage decals return (Bobboau)
 
-  wxFred  (Goober & Bobboau)
 
-  First Person Shooter emulation (Goober)
 
-  Custom HUD layouts per fighter [Rqst: WCS]
-  Customizable Mainhall - with "doors" to other rooms (ex to mission simulator) [Rqst: WCS]
-  HUD Weapon-selection alternative graphics (see 2j http://www.hard-light.net/forums/index.php/topic,39377.0.html) [Rqst: WCS]
Bugfixes:
UnscheduledFeatures:
-  Merge Imperial Alliance codebase (Goober)
 
-  Merge Xt codebase
Bugfixes:
please list additions to appropriate (.10, .11, 3.7, unscheduled) for yourself and any corrections if i put anything in the wrong place or it needs to be marked with a status