I propose the idea of creating three fleets of derilect ships. vessels that have fallen in the height of war, but survived destruction. The tombs of ghosts, warriors defeated.
What I propose is the addition of battle scars, holes, carvings into the hulls of such ships as the Deimos, the Demon, the Sobek, and any other capital ship of which it would be viable. Such ships could open up new potentials for mods, their plots and fredders, and bring about new, dramatic campaigns and missions.
seared scars along the hull, vast pits carved deep into them, charred holes punched clear through... These are the scars of defeat that I plan to inflict, not just to Terrans and Vasudans, but even to the mighty Shivans.
What is your take on the oppertunity of a dead, ghostly fleet? And what protection and services their cold husks might serve?
===
Most subsystems would be intact, as well as random turrets. (no sense having all the turrets functional) A couple variations could be made (suggested by Scotty) to aid in the creation of different scenarios. Operational ships could return from battle with scars along their hull, or sit adrift, forgotten in the darkness, cold and dead.
The aftermaths of vast battles, the cold expanse of graveyards, of lost hopes and dreams, and the haunting places of the demons that still lurk within...
===
Help would be greatly appreciated in this venture as it would be a benefit to the community and the stories our users tell.