Author Topic: Can't open model file  (Read 1795 times)

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Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Can't open model file
Me again and one of my problems. :p

This: I want to incorporate the GTD Sagittarius from TVWP in my own mod. But when I try to place it in FRED it says:
Code: [Select]
Assert: file_path && strlen(file_path)
File: cfile.cpp
Line: 652

ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! GetClientRect + 197 bytes
USER32.dll! CallWindowProcW + 27 bytes
OPENGL32.dll! wglSwapBuffers + 730 bytes
USER32.dll! gapfnScSendMessage + 818 bytes
USER32.dll! GetThreadDesktop + 215 bytes
USER32.dll! CharPrevW + 312 bytes
USER32.dll! DispatchMessageA + 15 bytes
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
fred2_open_3_7_0-DEBUG.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

FRED2_open.log is attached. The funny thing is: When I switch to TVWP it doesn't cause any problems.

[attachment deleted by ninja]

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: Can't open model file
isn't this the strange error if your file path is too long?
anyway, use this version of the model, not the one from TVWP - that one is buggy
http://www.hard-light.net/forums/index.php?topic=85515.0
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Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • 800k tris ships achieved!
    • Exile
Re: Can't open model file
isn't this the strange error if your file path is too long?
anyway, use this version of the model, not the one from TVWP - that one is buggy
http://www.hard-light.net/forums/index.php?topic=85515.0
I wanted to post the same thing. My version is bug-free and it's HTL.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Can't open model file
Why don't I ever come to the simple solutions by myself. Simple solutions like: Just try out fsm if there's a newer version of the ship. :banghead:
Thank you, people. Nice ship, Betrayal. :)

Still... it does not work. :doubt:
« Last Edit: October 07, 2013, 01:58:09 am by SF-Junky »

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
Re: Can't open model file
Code: [Select]
Loading model ''You sure your table is correct where it's supposed to reference the pof file ?
People are stupid, therefore anything popular is at best suspicious.

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Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: Can't open model file
Now I see: The entry name in the .tbl didn't match the one in the .tbm. :rolleyes: