Author Topic: Turret field of view?  (Read 1548 times)

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Turret field of view?
Is it possible to make a turret facing the opposite direction fire at its target? I am trying to make a capital ship which has a turret at its rear facing aft lock on and fire a bomb at a target in front of the ship.
The Irresponsible Captain Nathan
http://steamcommunity.com/id/IrresponsibleCaptNathan/
Team Leader - Star Wars Original Trilogy Mod
http://www.moddb.com/mods/star-wars-the-original-trilogy-mod

 

Offline DahBlount

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Re: Turret field of view?
Yes, however it may difficult to do with multi-parts depending on the situation.

For example, the missile tubes on a UEFg Karuna (Look it up on the wiki) have an FOV of 360 degrees, meaning no matter where the target is, the turret will fire missiles at the target. Single-part turrets have only one sub-object with a "fixed" firing normal.  This is the main approach to missiles.

The reason multi-part (rotating base with elevating barrels) turrets are typically not used for missile launchers is because the as the FOV is changed, so does the angle at which the barrels can be elevated to. This can be counteractive, as we don't want the missile tubes pointing directly into the hull of the ship firing do we?

The FOV is not changed in a table (Wish it could be) but rather the .pof model file itself contains pre-determined FOVs that the modder can define.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

  
Re: Turret field of view?
Can't thank you enough DahBlount, my warships are now engaging each other as I wanted now.
The Irresponsible Captain Nathan
http://steamcommunity.com/id/IrresponsibleCaptNathan/
Team Leader - Star Wars Original Trilogy Mod
http://www.moddb.com/mods/star-wars-the-original-trilogy-mod