Author Topic: Trouble getting weapon effects working  (Read 2033 times)

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Trouble getting weapon effects working
So I was having a little fun making some cool coloured Shivans and was gonna make a few missions and fiddle with modding stuff.
I made a little Shivan weapon based off of the Shivan light laser however it has a faster fire rate among a few other things. I did a lot of copy-pasting of the light laser and just changed the name sort of thing.
I've created an effects-wep tbm as well to give the pretty laser glow effects however it doesn't read this table and only gives the round blobby things. While they still look cool they don't like that great.
I've attached both table files. Can someone tell me what I've done wrong? 


[attachment deleted by an evil time traveler]
Too many ideas.....not enough FREDing time!

 

Offline DahBlount

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Re: Trouble getting weapon effects working
You have conflicting laser bitmap entries.

GTS-wep.tbm
Code: [Select]
@Laser Bitmap: laserglow01
@Laser Glow: 2_laserglow03

GTS_effects-wep.tbm
Code: [Select]
@Laser Bitmap: Citra_Bitmap
@Laser Glow: Alouqua_Glow



Also, check your mod.ini and see if it references either mediavps_3612 or MediaVPs_2014. If it doesn't, add which ever one you have to it.
« Last Edit: May 18, 2014, 09:26:37 am by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: Trouble getting weapon effects working
Thanks DahBlount
The mod.ini is fine just the conflicting entries I believe.
So essential wherever there is a conflict I should make them the same for all entries were this occurs, such as the impact explosion lower down?
Having fixed the entries it is now working.
Too many ideas.....not enough FREDing time!

 

Offline DahBlount

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    • Skype
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Re: Trouble getting weapon effects working
Actually, what I (and the MVPs) would do is put all the effect related entries in GTS_effects-wep.tbm.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: Trouble getting weapon effects working
Actually, what I (and the MVPs) would do is put all the effect related entries in GTS_effects-wep.tbm.
So go into MVPs_2014 and have a look at how its set up and mirror that to avoid conflicts would be a wise idea then?
Too many ideas.....not enough FREDing time!

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Skype
    • Steam
Re: Trouble getting weapon effects working
I suppose so. Really just keep a look out in your files for conflicts and other problems or integrate them into a single file.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

  
Re: Trouble getting weapon effects working
 :yes:
Thanks for your help
Too many ideas.....not enough FREDing time!