Author Topic: Unable to start FRED2_Open  (Read 1755 times)

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Offline Bryan See

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Unable to start FRED2_Open
Hello.

I'm getting an OpenGL initialisation error of some kind upon starting up the latest nightly build of FRED2_Open, namely the release executable.

Here's the error message:

Code: [Select]
Error: Unable to initialize display device!

File: gropengl.cpp
Line: 1455

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
SDL2.dll! SDL_LogCritical + 545889 bytes
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
USER32.dll! SetManipulationInputTarget + 83 bytes
USER32.dll! CallWindowProcW + 768 bytes
USER32.dll! DispatchMessageW + 1328 bytes
USER32.dll! SetRectEmpty + 256 bytes
ntdll.dll! KiUserCallbackDispatcher + 54 bytes
USER32.dll! CreateWindowExW + 409 bytes
USER32.dll! CreateWindowExA + 56 bytes
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
USER32.dll! SetManipulationInputTarget + 83 bytes
USER32.dll! CallWindowProcW + 768 bytes
USER32.dll! DispatchMessageW + 1328 bytes
USER32.dll! SetRectEmpty + 256 bytes
ntdll.dll! KiUserCallbackDispatcher + 54 bytes
USER32.dll! CreateWindowExW + 409 bytes
USER32.dll! CreateWindowExA + 56 bytes
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
fred2_open_3_7_5_20160731_feb49ea_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlUnicodeStringToInteger + 595 bytes
ntdll.dll! RtlUnicodeStringToInteger + 542 bytes

I tried running the debug executable, but nothing has come out, and there's no log file produced.
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Re: Unable to start FRED2_Open

  

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem, but under Tiger Parents
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Re: Unable to start FRED2_Open
Yes, and I downloaded it. FRED2Open starts successfully, but after hours of inactivity, it crashes. This, along with the nightly-build updates of SDL2.dll, is a serious issue that you have to contend with, especially after the release of the Windows 10 Anniversary Update.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
The Shattered Stars: A Deepness Within (Unreal Engine game project, IMDB)

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...