Author Topic: Best way to join sub-objects?  (Read 2374 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Best way to join sub-objects?
I can't model guns onto the model hul in blender, namely cos it's a pain in the @rse, and also cos it makes texturing quitwe tough... so I'm trying to use seprate (textured) objects to join to the ship..

Anyway, if i intersect them with the object and Union them together, then it causes a hole in the face it intersects - I know the reasons, and it's a pain to fix..  or I can place it a very short distance away and union, but there is a (albeit small)gap visible using the free camera in game..

So, what's the best way to connect these objects to rectify this?

And what's the effect of simply gluing them as sibling (why is this bad?)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Best way to join sub-objects?
it's bad becase if you have two object that overlap at all the FS doesn't know wich one to render first, but if it is a small object in the middle of a large face than it usualy isn't worth the extra effort,
my bit of advice "make it out of one subobject" is mostly meant so people dont make a front hul a back hull a cockpit five engines a few wings guns that are made out of three subobjects a peice and glue it all together and complain when it looks crapy.

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Offline morris13

  • New Marshal in town...
  • 27
Best way to join sub-objects?
So as long as you're sure you're not overlapping your faces, its mostly safe? I know I had to do the same thing on the Maenad to make a docking port, in order to be able to texture it properly, and that didn't seem to cause any problems.
If it aint broke, break it!

 

Offline aldo_14

  • Gunnery Control
  • 213
Best way to join sub-objects?
Thanks... I think I've worked it out now, anyway.

I just enlarge the model 10 times, glue, and downscale again - so the (already small) gap is virtually indistinguishable.  

 

Offline Sandwich

  • Got Screen?
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Best way to join sub-objects?
 
Quote
Originally posted by aldo_14:
Thanks... I think I've worked it out now, anyway.

I just enlarge the model 10 times, glue, and downscale again - so the (already small) gap is virtually indistinguishable.  

No, just use Rhino.  



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"He who laughs last thinks slowest."
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"To err is human; to really screw up you need a computer."
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
Best way to join sub-objects?
Indeed Rhino rules the known universe!!  

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Offline Sandwich

  • Got Screen?
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Best way to join sub-objects?
I recently discovered the best way to convert from a Rhino .3DM to TrueSpace: DXF. It preserves the layers from Rhino and translates them as sub-objects (I think that's what they are...) in TS. Just use Rhino to save the file as a DXF - I don't know if 3D Exploration preserves the layers or not.

If anyone has any Rhino questions, just ask me. I can't guarantee an answer, but I'll sure try.  

------------------
"He who laughs last thinks slowest."
"Just becase you're paranoid doesn't mean they're not out to get you."
"To err is human; to really screw up you need a computer."
Creator of the Sandvich Bar, the CapShip Turret Upgrade, the Complete FS2 Ship List and the System Backgrounds List (all available from the site)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill