Author Topic: New Idea for FS2...  (Read 5171 times)

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Offline Unknown Target

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I've seen the first, but never teh second, wow!

BTW, those are drawn, but yes, we should work to that quality with the textures.

 

Offline Unknown Target

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Meh, you just want them all for Reci:rolleyes: :D

You wouldn't have to super-boost the polycount, just smooth out the surfaces, add some deetail here and there (Like an actual cockpit section) and make some textures.

 

Offline RandomTiger

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Quote
Originally posted by Rictor
we need to find who made these,





THIS is what we are working towards, and can very closely resemble.

dont you think that having fs2 look that good is worth the effort


Find that man!
I think the textures dont look :v: enough but the models are fantasic.

 

Offline Unknown Target

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*ahem* Those are DRAWN pictures of EXISTING :v: ships! Plus, those textures (well, really drawing) look better than FS2 textures in my opinion.

 

Offline RandomTiger

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I did wonder. Oh well.

You know if you guys start making textures and high res models now for teh FS2 campaign, by the time you get them all done the code will be ready for them.
« Last Edit: October 03, 2002, 12:08:53 pm by 848 »

 

Offline Unknown Target

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I'm gonna do a campaign, and this is going to be included, so there!

 

Offline KARMA

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personally i think that when your model is ENOUGH detailed what improoves the look of the models are not more details but textures
now, does somebody know how long it takes to make high quality textures? lemme tell you that: to redo all the fs2 textures at higher quality it will take at least an year of hard job for a TEAM of texturers
something that may be done, instead is to resize actual textures to higher resolutions:
most progs draw the additional pixels coherently with the originals, so no details will be added, but they will probably look sharper and better
it may be worth a try, maybe someone should keep a model and try to resize its textures to 512x512, and check the result
i have only a little doubt....
when you resize a texture you have to redo all the uvmaps? i don't think so, but...

 

Offline Galemp

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Resizing the textures would be fine, if you could go over all the edges and sharpen them, adding detail where neccesary. You don't need to remap the models, either.
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Offline Unknown Target

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Yea, just make them look better.;)

 

Offline RandomTiger

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Quote
Originally posted by KARMA

it may be worth a try, maybe someone should keep a model and try to resize its textures to 512x512, and check the result
i have only a little doubt....
when you resize a texture you have to redo all the uvmaps? i don't think so, but...


It will be OK, its all relitive. DX8 is really making progress. If anyone wants to put a team together to get this done I will try my best to give them code support for their efforts. Utimately we can code all we like but its not going to actually look better unless we have more art.

 

Offline KARMA

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firstable someone should check with a single model the effects of resizing original textures

 

Offline LtNarol

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heres an idea: bribe the SCP boys to include tga as a valid texture format and add alpha channels to existing maps after resizing them.