Poll

Would a S:AAB conversion own?

Hoo-rah!
25 (54.3%)
I'd take a chance
6 (13%)
Abandon All Hope...
5 (10.9%)
What's a Chig?
10 (21.7%)

Total Members Voted: 45

Voting closed: October 02, 2002, 02:12:00 am

Author Topic: Above And Beyond  (Read 21125 times)

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Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by diamondgeezer
Yes, b'aint never gonena happen since NOBODY WANTS TO DO THE MODELS.

Just so we know where we stand.

I'd probably do the Hammerhead & transport, but no free time unkless I get modelling help with Rec....  

BTW, there was someone starting a SAAB Tc when the VBB was still up.  I think Max Sterling has a Hammerhead done, too.....

 
Keep above and beyond alive people... I thought it was an awesome show and would make a cool mod.


  Add these two to the ship list:

  Chig Ambassador ship (that is probably the shuttle mentioned before, seen once when Chig ambassador docked with Saratoga.)

          &

  Chig Transport (seen once when terran prisoners taken away from Tellus colony)

I assume the Advanced fighter is the red Chigs that could skirt the black hole's gravity horizon?

Don't forget the Chig Ace Chiggy Von Richtofen (SP?)

Commadore Ross: "Abandon all hope my A$$!"

I would love to help fred missions based off the episodes since I have 22 (out of 24).
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline IceFire

  • GTVI Section 3
  • 212
    • http://www.3dap.com/hlp/hosted/ce
Quote
Originally posted by Star Dragon


I assume the Advanced fighter is the red Chigs that could skirt the black hole's gravity horizon?

Don't forget the Chig Ace Chiggy Von Richtofen (SP?)

Commadore Ross: "Abandon all hope my A$$!"
 

I meant the Chiggy von Richtofen (whatever you spell it like) as the Advanced fighter.  I remember it being a very special fighter with manuverability and some amazing Ace pilot behind the controls.  And that guy...oh whats his name....McQueen?  He smoked the bastard with some smooth moves.  That was the best episode I saw I think...although I remember a brief scene in another episode where they bombarded a planet...oh dang was that cool.

With TBP, we captured alot of footage into WMV that had just CGI battle scenes.  So we could review whatever visual facts there were about a particular scene or a vessel...helped with color and styling of weapons as well.

In terms of Hammerhead weaponry.  I'd say fix the main forward weapon one way or another and focus on the gameplay dynamic of having a rear weapons turret.  And then focus on having missiles and a siginificant stockpile of different kinds (although keep them that gritty military feel to them) to keep the player interested.  Doing this, you should be able to expand the dynamics of the shows visuals into something FS2 players would want to fly.
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User


dont you just want one?
Kiss my Fluffy White Ass!

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
ohho ohh ohh found more ...

The SA-43






The Saritoga


Chig Capital ships (they suck)



Quality just gets worse from here

UEF Drones


Chig Fighter (best quality i could find, did only look for about 5 mins mind)


and heres the site with these pictures on and more ...
« Last Edit: October 04, 2002, 02:42:58 pm by 575 »
Kiss my Fluffy White Ass!

 

Offline diamondgeezer


Basic fighter

Chiggy von Richtoffen

Bomber

ISSCV/APC


Click here for all your Above And Beyond needs :)
« Last Edit: December 12, 2002, 11:08:31 pm by 170 »

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
Lol, seeing that pic of the ISSCV reminded me of what Hawkes said to the colonist prisoners in the last episode as the 58th were rescuing them:

"Everybody fasten yourselves in. This ride's gonna suck and we don't serve peanuts!"

:lol:

I still remember that line after seeing it only once six years ago....:nod:
« Last Edit: October 04, 2002, 03:19:26 pm by 387 »
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline diamondgeezer

I couldn't help but snigger when the squad were taking cover from Hawkes' "aggressive flatulence", and McQueen walks in, sniffs, and says 'Cabbage was good, huh Hawkes?'

  

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I miss that show, aired only once in France :( ( was called space 2063 here )
SCREW CANON!

 

Offline Thor

  • Captain of the GTD Sparta
  • 29
Yeah, good show.  Had one damn good theme song too.  That I remeber real good.  And the Saratoga was a fine ship too (looked better on screen than the picture does).
I can't believe my profile is still active... member since  July 25, 2002

 
In the short lived UK Space above and beyond magazine they had an interveiw with morgan and wong, apparently they were about to start a second season (hence the poo ending) and due to this they had designed many new ships that would have a prominent role in the next series.

The article had tiny pics of the hammerhead bomber/recon which looked like a longer hammer head.

Other intresting things i remember from it......... they designed the ships as they went along so the "fleet" of different ship types only appeared at the end.

Also the one ship of another nationality mentioned in the series (everything else is USN, USMC etc.) the HMS summit or other had dual rail guns (the big circle thing running along the left side of the hull used to bombard planets in the episode sugar dirt).

 

Offline diamondgeezer

HMS Invincible

w00+!!

Are we getting any closer to recruiting modelers?


Saratoga specs:

    John F. Kennedy Class
    Registry Number SCVN-2812
    Manufacturer : AeroTech Space Division - Newport News, Virginia
    Assembled : James Lovel Orbital Assembly Facility


    Serial specs : Space Carrier Vehicle Nuclear
    Weight : 646.269 tons (890.755 tons fully loaded)
    Length : 525,6 m (1.724 ft) -245,1 m (804 ft) in the beam
    Height : 185,4 m (608 ft)
    Hull depth (draft) : 74,4 m (254 ft)
    Superstructure : 67,7 m (222 ft)
    Lidar dome : 40,2 m (132 ft)
    Propulsion : He3 Fusion Drive - complemented by a Bussard Ramjet (for increased fuel savings)


    Engines : 2 MF3600 Fusion Reactors - 7 year lifespan
    Max Speed : 0,96c - under acceleration of 3,9g and without FTL
    Range :
[CLASSIFIED] lightyears per day - when using the inertialess drive. Sublight range = 5,7 lightyears.


Other : in case of catastrophic engine failure, 3 Emergency Chemical Rockets may be used to bring the ship to a halt


Armament :13 Laser cannon batteries


Existing hardpoint configuration :
1 x 1,2GW Laser cannon
2 x 450 MW
6 x 300 MW
4 x 50 MW
30 Phalanx II missile launchers
72 KEW/Torpedo launchers

Equipment :
Air wing
168 SA-43 Hammerhead Fighters
14 At-72 Stingray Recon Planes
4 B-290 Barracuda Fighter/Bombers
4 SWAC Spaceborne Warning and Control Vehicles
16 ISSAPC Inter Solar System Armoured Personnel Carriers
8 SSRT Sub-Orbital Short-Range Transports
8 LC-19 Landing Crafts
Personnel:

Commodore Ross commands the U.S.S Saratoga.
Lieutenant-Colonel McQueen commands the 58th (Wildcards).
1,008 U.S. Navy Air Wing
1,344 U.S.M.C. Air and Space Cavalry
565 U.S. Army Infantry
For more info and blue prints o the 'Toga, please go here[/list]
« Last Edit: October 04, 2002, 10:53:45 pm by 170 »

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
If only we could have specs like this for the Freespace ships... :lol:
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline aldo_14

  • Gunnery Control
  • 213
Hammerhead 'probs';

1/ That forward turret thing.... methinks it'll have to be an AI turret on non-player fighters, and (for the player) use the same model BUT remove the rotation, turret, etc settings so it simply acts as a forward firing point
2/ The missiles on pylons - no real way I can think of to 'deplete' them as they are fired (unless you edit the SC to a/ destroy physical susbystem with sexps and b/add an SEXP to test when missiles are fired... and even then that's a patchwork solution...) - so I'd put it at rpcket holding 'tubes' ala the ones you get for unguided rockets on modern ground attack aircraft
3/ Ending missions - IIRC, Hammerheads don't warpout.  Could be wrong, though.
4/ Ejecting - is there a point? (mission is incompletable, anyways, once you eject).... otherwise, would need a complex multi-subobject system where the main hull is actually a physical subsystem which surrounds the ejector pod.


Oh, and I AM doing one at the mo, largely through boredom (and also an aside to a pain in the tits Vasudan thing I'm doing....).  In fatc, I'm considering giving it a 'proper' cockpit, with a visible pilot et al.... if it works, it's be f****** cool, but it may be a bit high poly (intending to use partial transparencies via the gift of NOT having a UV map but just a plain black colour...which may not even be possible, as I've not checked yet)

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
How does one measure the weight of a spacecraft in space and not staying fixed in relation to other stellar bodies?  Weight last time I checked was a measurement of the pull of gravity on an object :p

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
ok wouldnt it be mass instead? dont u use mass and gravity to work out weight ..... i dunno i suk at maths .... wheres CP when u need him?
Kiss my Fluffy White Ass!

 

Offline an0n

  • Banned again
  • 211
  • Emo Hunter
    • http://nodewar.penguinbomb.com/forum
Yeah, you use mass. Something with an 8kg weight on Earth has a mass of 8kg no matter where it is.

*might have a go at making a Hammerhead*
"I.....don't.....CARE!!!!!" ---- an0n
"an0n's right. He's crazy, an asshole, not to be trusted, rarely to be taken seriously, and never to be allowed near your mother. But, he's got a knack for being right. In the worst possible way he can find." ---- Yuppygoat
~-=~!@!~=-~ : Nodewar.com

 

Offline diamondgeezer

Quote
Originally posted by aldo_14
Hammerhead 'probs';

1/ That forward turret thing.... methinks it'll have to be an AI turret on non-player fighters, and (for the player) use the same model BUT remove the rotation, turret, etc settings so it simply acts as a forward firing point


Yeah, I figure just fixing the forward turret for all the ships, AI and player alike

Quote
2/ The missiles on pylons - no real way I can think of to 'deplete' them as they are fired (unless you edit the SC to a/ destroy physical susbystem with sexps and b/add an SEXP to test when missiles are fired... and even then that's a patchwork solution...) - so I'd put it at rpcket holding 'tubes' ala the ones you get for unguided rockets on modern ground attack aircraft


:nod:

Quote
3/ Ending missions - IIRC, Hammerheads don't warpout.  Could be wrong, though.


You know, I hadn't thought of that. Buggeration...

Quote
4/ Ejecting - is there a point? (mission is incompletable, anyways, once you eject).... otherwise, would need a complex multi-subobject system where the main hull is actually a physical subsystem which surrounds the ejector pod.


If it ain't easy to do, I wouldn't bother

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by diamondgeezer

You know, I hadn't thought of that. Buggeration...


Try...new technology maybe.  Or use a load of end-mission / red alert sexps.  Or the easiest way (perversely) is to use a modified version of the source code with a SEXP that can 'jump' to the debrief of a mission without a warpout effect.... I actually have something like this almost done, but I can;t get Borland C++ compiler to work yet... the SCP may have one already, though.














http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP.3ds

Squeezes in under the FS2 poly limits.... high for a fighter, but sod it.  The only bit I don;t like is the arse-end, but there's sod all by way of refernce.  As a point of fact, the only (145k) model I found for the 'head was pretty ****e.

Other stuff that would need to be done (it's a hella big job, bear in mind);

- Interface - you'd probably need to do something to give it a unique feel.....even just removing the GTVa signs would help, and sl;apping in a few renders as a background would too
- HUD - obviously....
- weapons - need sounds and piccies for 'em
- Ships - duh... may need to improv. a support ship, though (modified Hammerhead?)
- new anis - probably need to screencap about 3 seconds of footage for each the pilot message anis...should be easy enough to do with the right equipment and a few copies of the series....
- backgrounds - could probably bluff yer way with the existing ones, but you'd still need to do a few planets as such... esp. the Solar system
- ground/atmospheric combat with atmosphere nebula... not exactly necessarry, but 'twould be cool
- Capture some various sounds for the mission speech
- Anis!  

Some of this, though, you can blag straight for the TV series ;)

 

Offline diamondgeezer

Quote
Originally posted by aldo_14
Hammerhead piccies



Which smiley was it? Oh yes, here it is:


Quote
Or use a load of end-mission / red alert sexps...


;7:nod:


Quote
... you'd probably need to do something to give it a unique feel... blah...blah... Anis!


That's the least o' me worries. Getting modellers is officially a *****, rated only slightly less of a ***** than getting voice actors. If I get sufficient models, then I'll just sing "I'm Henry The Eighth I Am" untill somebody does the interface and stuff :drevil:

Quote

Some of this, though, you can blag straight for the TV series ;)



I knew I bought those VCDs for a reason. In fact, I'm gonna try and find the cash to buy the DVDs, so mebbe they'd do for screen caps (God knows the VCDs wouldn't)



Don't you just love it when a plan comes together?

NB I can't remember where that line came from and it's annoying the hell out of me... ideas?