Originally posted by diamondgeezer
You know, I hadn't thought of that. Buggeration...
Try...new technology maybe. Or use a load of end-mission / red alert sexps. Or the easiest way (perversely) is to use a modified version of the source code with a SEXP that can 'jump' to the debrief of a mission without a warpout effect.... I actually have something like this almost done, but I can;t get Borland C++ compiler to work yet... the SCP may have one already, though.





http://www.3dap.com/hlp/hosted/reciprocity/aldostuff/hammerWIP.3dsSqueezes in under the FS2 poly limits.... high for a fighter, but sod it. The only bit I don;t like is the arse-end, but there's sod all by way of refernce. As a point of fact, the only (145k) model I found for the 'head was pretty ****e.
Other stuff that would need to be done (it's a hella big job, bear in mind);
- Interface - you'd probably need to do
something to give it a unique feel.....even just removing the GTVa signs would help, and sl;apping in a few renders as a background would too
- HUD - obviously....
- weapons - need sounds and piccies for 'em
- Ships - duh... may need to improv. a support ship, though (modified Hammerhead?)
- new anis - probably need to screencap about 3 seconds of footage for each the pilot message anis...should be easy enough to do with the right equipment and a few copies of the series....
- backgrounds - could probably bluff yer way with the existing ones, but you'd still need to do a few planets as such... esp. the Solar system
- ground/atmospheric combat with atmosphere nebula... not exactly necessarry, but 'twould be cool
- Capture some various sounds for the mission speech
- Anis!
Some of this, though, you can blag straight for the TV series
