Author Topic: The Freespace WorldCraft project!  (Read 6970 times)

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Offline Petrarch of the VBB

  • Koala-monkey
  • 211
The Freespace WorldCraft project!
I just had a cool idea1 If we got enough people with high powered WorldCraft skills together, we could make the interiors of GTVA ships in WorldCraft! Just think, you could run around the flight deck on the Aquitaine, or the bridge of a Deimos!

sorry to blow my own trumpet, but I can't believe no one has thought of this before!

 

Offline RandomTiger

  • Senior Member
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The Freespace WorldCraft project!
Sheiven boardings anyone? :nervous:

 

Offline Fineus

  • ...But you *have* heard of me.
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    • Hard Light Productions
The Freespace WorldCraft project!
Actually it was vaguelly thought of before but the project never got off the ground really. I'm glad someone else wants to try though!

 

Offline RandomTiger

  • Senior Member
  • 211
The Freespace WorldCraft project!
Would be good if you could look out the windows and see a fleet or even a battle in progress!

 

Offline heretic

  • 26
    • http://www.warpstorm.com
The Freespace WorldCraft project!
Quote
Originally posted by Thunder
Actually it was vaguelly thought of before but the project never got off the ground really. I'm glad someone else wants to try though!



no, it did get off thr ground. However, on XP I can't play Red Faction, and RF2 is not slated for PC release, so it fell through.
VBB survivor: June 1999 until the end. Only banned 2 or 3 times (I think)

 

Offline Fury

  • The Curmudgeon
  • 213
The Freespace WorldCraft project!
Quote
Originally posted by heretic
However, on XP I can't play Red Faction


Why not? Runs fine over here.

By the way, that's a good idea. :)

 

Offline JC Denton

  • Node For Me
  • 27
The Freespace WorldCraft project!
Yet another reason to get Red Faction.  Well, it should be more reasonably priced by now, so maybe the end of the week I'll go spring for it...
"I condemn false prophets, I condemn the effort to take away the power of rational decision, to drain people of their free will -- and a hell of a lot of money in the bargain. Religions vary in their degree of idiocy, but I reject them all. For most people, religion is nothing more than a substitute for a malfunctioning brain."  - Gene Roddenberry

"Democracy substitutes election by the incompetent many for appointment by the corrupt few." - George Bernard Shaw

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
The Freespace WorldCraft project!
I though W3 was pretty dumb...
Then again, I never liked Blizz games...:(

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The Freespace WorldCraft project!
worldcraft, not warcraft, you silly :p
SCREW CANON!

 

Offline Stryke 9

  • Village Person
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The Freespace WorldCraft project!
[imagines having to do full interiors of FS ships in high-detail]

[goes into spasms]

Go ahead, if you wanna. You'll regret it halfway through your second capship.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
The Freespace WorldCraft project!
Wasn't the Warcraft Editor called WorldCraft?

What is World Craft then?

 

Offline phreak

  • Gun Phreak
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The Freespace WorldCraft project!
WorldCraft=Q2 and HL Level Creator
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Su-tehp

  • Devil in the Deep Blue
  • 210
The Freespace WorldCraft project!
This sounds like a great idea in theory, and would look awesome is done correctly, but would a first-person shooter game inside a Shivan warship be practicable storywise? We all remember what happened the last time Terran marines tried to storm a Shivan transport back in the Hall Fight cutscene from FS1...:nervous:

Still, if you had "smart grenades" (a la "Space: Above and Beyond) that have anti-grav motors and chase their targets, that would be really useful against Shivans, I would think! :eek: ;7

And forget about slug-throwing machine guns! If I'm storming any Shivan ship, I want a beam rifle with me! Put that and other cool high-powered weapons in the game and it'll be feasibly playable.

Just be careful about trying to infiltrate a Sathanas. Invading a 6 kilometer long juggernaut filled with 30,000 Shivans isn't exactly doable without lots of marines or a small tactical nuke.... :wtf: :nervous:
« Last Edit: October 02, 2002, 04:53:37 pm by 387 »
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Zeronet

  • Hanger Man
  • 29
The Freespace WorldCraft project!
I have strong recollections of the project hosted at Volitionwatch, aptly named Freespace:FPS.

I bring, gold, frankincense and links
Got Ether?

  

Offline Nico

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The Freespace WorldCraft project!
yes, I kept claiming choosing red faction was a bad idea. never listened to me. made no progress.
what the big idea of modding a game you can hardly mod when you have countless FPS you can mod at 100%???
SCREW CANON!

 

Offline Fury

  • The Curmudgeon
  • 213
The Freespace WorldCraft project!
Perhaps because both games developed by :v:
And perhaps because of GeoMod.

 

Offline Nico

  • Venom
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The Freespace WorldCraft project!
developped by V: great deal :rolleyes:
geomod: I don't see geomod as a main feature for a FS2 FPS mod.You drill a hole in the hull of a spaceship, you die, anyway, so what?
SCREW CANON!

 

Offline Fineus

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    • Hard Light Productions
The Freespace WorldCraft project!
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.

The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),

Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.

Diverse weapon animations - Shivan beam weapon anyone?

Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.

Catchy soundtrack... some good atmosphere for a FS2 mod.

Packaged map editor with the full version, 'nuff said.

 

Offline vyper

  • 210
  • The Sexy Scotsman
The Freespace WorldCraft project!
Quote
Originally posted by Thunder
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.

The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),

Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.

Diverse weapon animations - Shivan beam weapon anyone?

Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.

Catchy soundtrack... some good atmosphere for a FS2 mod.

Packaged map editor with the full version, 'nuff said.



*Drools* :nod:
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
The Freespace WorldCraft project!
Quote
Originally posted by Thunder
I'm inclined to agree, walls in Half Life can be set to blow up - even though it's not true geo-mod you could script it fine to simulate alien incursion.

The UT2003 engine, now that would be my engine of choice:
Incredible animations on models (perfect for Vasudans and Shivans),

Scriptable deformable terrain - just watch the dude breaking through the nVidia logo on the intro of the demo.

Diverse weapon animations - Shivan beam weapon anyone?

Detailed terrain models, capable of doing some of the high-res renders of the Bastion main hall etc.. justice. Including reflective surfaces, animations and so on. The possibilities are massive.

Catchy soundtrack... some good atmosphere for a FS2 mod.

Packaged map editor with the full version, 'nuff said.


I'd go for renegade. not coz I love the game, but coz all the tools are available for everybody, for free. I could make a shivan quite easily for renegade (animation included), for exemple. and the events scripting is very powerful, allows for about anything ( for exemple, in mission2, you see a group of tank in a canyon, then you hear your command asking for an airstrike, and 10 seconds later, a couple A10 do a strafing run on them, looks great ).
SCREW CANON!