I've decided that I may release some of my many meshes for people to play around with and, maybe, actually finish. Since I don't have any programs to texture in that I understand well enough, I probably won't be finishing any of them myself but figured maybe someone else would be interested in them. (Like the Raynor project.)
Rather then post all the pictures in this thread I figured I'd put together a little web page for them. If anyone's interested in finishing one or more of them, you can post in here and specify what format you'd rather have it in. (My modeller can export Nendo (.ndo), Wavefront (.obj), Renderman (.rib), VRML (.wrl) and I have LithUnwrap I could use to convert to other formats. Converting to 3DS could screw the geometry up so you might want to specify 2 formats if one of them is 3DS. I haven't tested most of these meshes in the game and some at least I'm sure will need work to stabilize them.
The full gallery is here:
http://members.aol.com/ariskalzar/Gallery.htmlSome selected mesh pictures:

The GTCv Saber. One of my newest meshes.

Some of you may have seen this before. It's the GTD Valiant I showed off before. I've decided I probably won't be getting around to finishing it anytime soon.

The GTB Wraith. A heavy bomber with a compact design for minimal front profile.

This is probably my weirdest mesh. I call it the Wasp. I have no idea what I was thinking when I designed this thing.

The gallery linked to above has all 9 model pics. (Or 11 if you count two higher poly versions of one of the models not shown here.)