Parts of a "Matrix"ish slow motion ship death may not be too hard to do. There is, apparently, support for moving the viewpoint to another ship, though I'm not sure how it works. The code also has built in code for controlling "time compression" that might be usable to slow time down. (The time compression value is normally set to 65536. Setting it to something less may slow down time, though I'm not entirely sure since, again, I can't test it.) As far as rotating the viewpoint, that I don't know anything about but if you can set it's origin to another ship it may be able to rotate around it just as it does for the player's ship. In theory. In practice, this may not be as easy as it sounds. For one thing, the player would probably have trouble doing anything during the effect due to the sudden slow mo, and I'm not sure how much we could slow the game down or if slowing it down at all will break something.