Author Topic: New screenshot functionality  (Read 7311 times)

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Offline RandomTiger

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New screenshot functionality
That would be cool but very difficult I imagine.

 

Offline Thor

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New screenshot functionality
most likely.  shame:(
I can't believe my profile is still active... member since  July 25, 2002

 

Offline IceFire

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New screenshot functionality
Cinematic control over a mission is a big thing on my wish list...no doubt the team can work on something like that after other things are done like getting the game to work in DX8 and improving the visuals.

A matrix like visual effect would be very awesome....and as far as I know, the first time ever done in a space combat game. :D
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Offline RandomTiger

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New screenshot functionality
Quote
Originally posted by IceFire
visual effect would be very awesome....and as far as I know, the first time ever done in a space combat game. :D


A good reason to try, if we all keep working hard we might be able to deliver a lot of 'firsts'.

 

Offline Anaz

  • 210
New screenshot functionality
doesn't seem that hard, you just add some type of flag for the pause thingy (probably passed to it when you call the function, like is_matrix or something like that), and if is_matrix is true, then you position the camera at a certain angle, and then add one to it each time (or 2, or sommat...) until you get back to the starting angle, then the function returns. Not to hard imho...
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Offline RandomTiger

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New screenshot functionality
I wish non coders wouldnt make judgements about how hard things are. Almost always you fail to realise how complex everything is.

  

Offline Sesquipedalian

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New screenshot functionality
All I've done was try to write a couple sexps, and I had a how-to.  I'm never going suggest something will be "easy" to code again!
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Offline EdrickV

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New screenshot functionality
Parts of a "Matrix"ish slow motion ship death may not be too hard to do. There is, apparently, support for moving the viewpoint to another ship, though I'm not sure how it works. The code also has built in code for controlling "time compression" that might be usable to slow time down. (The time compression value is normally set to 65536. Setting it to something less may slow down time, though I'm not entirely sure since, again, I can't test it.) As far as rotating the viewpoint, that I don't know anything about but if you can set it's origin to another ship it may be able to rotate around it just as it does for the player's ship. In theory. In practice, this may not be as easy as it sounds. For one thing, the player would probably have trouble doing anything during the effect due to the sudden slow mo, and I'm not sure how much we could slow the game down or if slowing it down at all will break something.
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Offline RandomTiger

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New screenshot functionality
We are not in a standard event time when paused with the special code, normal rules dont apply.

 

Offline EdrickV

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New screenshot functionality
Quote
Originally posted by RandomTiger
We are not in a standard event time when paused with the special code, normal rules dont apply.


I was not talking about doing anything with that special pause, don't have the code for that so I don't know how that works. I was talking about an in-game special effect. :)
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Offline RandomTiger

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New screenshot functionality
Ah.. :)
Perhaps a seperate thread in the source code forum would be an idea.

 
New screenshot functionality
I think it'd be awesome to see a homeworld styl movie system implemented. i know it wouldn't be dead easy to implement, but it SHOULD be possible.
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Offline RandomTiger

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New screenshot functionality
THeres a trhead about that in the relevent forum as well.

 

Offline RandomTiger

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New screenshot functionality
THeres a trhead about that in the relevent forum as well.

 

Offline karajorma

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New screenshot functionality
If you`re going to do an option to do something like this PLEASE PLEASE PLEASE give us the option to turn it off.

 I gave up on starlancer cause I got sick of being in the middle of a battle and suddenly having to sit and wait to watch another bloody animation (especially if I'd already tried and failed that mission already).
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Offline Bobboau

  • Just a MODern kinda guy
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New screenshot functionality
two bugs I'd like to report,
I get invalid sun numbers in some missions (ya I know vage, if you can't find it I'll be more specific) it triggers an assertion but I forget what it is,
I think total_time1 is getting used without being initalised in freespace.cpp, as fs has been locking (as if in an infinite loop) for me lately, and I saw that warning in the output window and saw it was related to the game being paused so I thought it may have been something you changed.
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Offline RandomTiger

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New screenshot functionality
Will look into ASAP.
« Last Edit: October 22, 2002, 05:45:31 am by 848 »

 

Offline RandomTiger

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New screenshot functionality
Do these things take place if you dont pause?
« Last Edit: October 22, 2002, 08:28:59 am by 848 »

 

Offline Bobboau

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New screenshot functionality
the lockup thing happens at startup, but I get "Assert: sun_n < Num_suns, starField.cpp, Line: 783" some times,
BTW I'm useing my version of TBP for testing becase it loads five times faster, but if I don't get this error in normal play mode it must be something diferent
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline RandomTiger

  • Senior Member
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New screenshot functionality
I've sorted total_time1 , I dont think it was really a problem as such since this only occured when my pause was used.
 
found it, im on the case!

Fixed, also put HUD toggle on TAB key while in special pause mode while I was there.
« Last Edit: October 22, 2002, 12:31:29 pm by 848 »