OK: I simply CANNOT get myself to play Freespace 2 again. Whenever I think I might want to, out of sheer boredom, I remember these two things (note, this is not to dis FS2 in any way, in fact, it's a great game, but it's age is beggining to show):
1. The lack of any ACTUALLY CHALLENGING gameplay. I mean, turn on a dime, blast the **** out of something, then turn and do it all over again. Sure, the game was really fun for the first TWO YEARS, but now it's starting to wear a little thin. Especially in the light of other games. IL-2 is of a different genre but:
-It's challenging. It's incredably challenging. But this is what makes it fun.
-You have many more things to worry about (like hitting the ground) than hitting a capital ship, and it looks great (being worked on, but the models and textures are still old, and not using the full power of the new engine).
2. The campaign is abso-fraggen-lutely CANNED. I mean, come on! It really needs some way to have a totally dynamic campaign, with basic rules (like, cutting off a supply line limits enemy ship count, etc,etc.)
Now, about the project, I think it should include (PLEASE imput, so if this goes thru, we have as much as possible to work off of:
My contributions (Please be exact):
1. Make everything more real. It is very fun to be able to slide around space and dodge missles, a la IWar2. A slider should be included to adjust the realism, along with other variables. Hitting something should not simply make you bounce off with .0001 damage at top speed.
2. Re-do the textures and models. Simply put, they are ugly by todays standards. Major rework is required.
3. Dynamic campaign. Needs to be fully dynamic: this is a MUST!