Author Topic: warp in model now loading from pof  (Read 6068 times)

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Offline IceFire

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warp in model now loading from pof
It'd be nicer if something like that happened autmatically... :)
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Offline DTP

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warp in model now loading from pof
Quote
Originally posted by Mr. Fury
By the way, would it be possible somehow define jump anim size regardless of ship's size?

I mean, mostly only military ships have jump capability in B5. It would add a lot of atmosphere to our mod if we could simulate this in the way that one jump point is used by numerous ships.


a perhaps more usefull way would be to have to the effect appearing at an user set spot at a user set size, sort like actually having jumpoints forming on events.

so you could set some "jump points" sort like jump nodes, but where these actually has an effect that can be activated by an event sort like this

sexp

when distance <100
-form jump point
-ship(to get an angle)
-duration in ms
-size


if the ships would be warping out would be up to the mission designer, so he could make a simulated faulted jump attempt.
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Offline Galemp

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warp in model now loading from pof
Quote
Originally posted by DTP

if the ships would be warping out would be up to the mission designer, so he could make a simulated faulted jump attempt.


Or node collapses? ;7
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Offline Fury

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warp in model now loading from pof
Hmh, how about we can define that multiple ships are actually using a single jump point? Let it be like "Wings", you form a group of ships that uses same jump. Naturally this disables ship specific jump for selected ships. Much like it does when forming wings.

In "jump group" editor you can also define if a group arrives through a single jump point or if it is leaving through a single jump point. If the group arrives, it disabled arriving warp in area in ship status window and if group leaves it disabled warp out area in ship status window.

Also, I hope this would support friendly, hostile, unknown and neutral ships in same jump group.

All you need is to place ships in fred2, make them as "jump group" and they will appear in-game in their respective places. Jump point is as large as is necessary, so it is also important not to make groups where ships are 10km away each other. ;) That would make an impressive jump anim. :D


Example:
Friendly ships A and B arrives to fight off enemies through same jump point.

Hostiles are running and Friendly B is chasing Hostile A, Hostile A jumps and Friendly B jumps after through SAME jump point.

Edit: Propbably not the best idea... :rolleyes:
« Last Edit: October 28, 2002, 04:49:09 am by 173 »