Author Topic: Strike Carrier  (Read 10791 times)

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Offline Anaz

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Quote
Originally posted by StratComm
I am actually getting close to a ship set as it is; the Raynor (not mine but the basis for all my later models), that unnamed thing that I posted up a while back, the Archangel, and now this carrier.  All are quite unique ships that share the same texturing scheme and rouch technological specifications, and all are based around the same design principles.  Perfectly suited for a modern fleet.


or your very own TC :D
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Offline StratComm

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hehe, now it's ingame ;7
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« Last Edit: October 29, 2002, 10:25:48 pm by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline mikhael

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SWEET. :D Looks good in game.

Speaking of the Raynor, has anyone done LODs or Debris for her yet? If not, let me know, and I'll whip 'em out from the most recent version of the mesh.
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Offline Su-tehp

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Quote
Originally posted by mikhael
SWEET. :D Looks good in game.

Speaking of the Raynor, has anyone done LODs or Debris for her yet? If not, let me know, and I'll whip 'em out from the most recent version of the mesh.


Dude, mikhael, if you can do LODs and debris, I'd like to talk to you about some mods that could use your touch. Have you heard of the GTI Lycaon mod? That and the GVCa Tanen (one of Aldo's early mods, I think) need some additional work, and you just might be the guy to do it...:nod:
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Offline mikhael

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Quote
Originally posted by Su-tehp


Dude, mikhael, if you can do LODs and debris, I'd like to talk to you about some mods that could use your touch. Have you heard of the GTI Lycaon mod? That and the GVCa Tanen (one of Aldo's early mods, I think) need some additional work, and you just might be the guy to do it...:nod:


I could probably do that, but not till after I do the 158th stuff. I was mainly offering to finish out the Raynor because when I finished munging Codedog's original mesh into the final Raynor shape, I completely failed to produce lods or debris for it. Then everyone else did the texturing and turretting and pathing and poffing and I'm thinking that the LODs never got made.
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Offline EdrickV

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The Raynor I have (which isn't likely the newest) does have LoDs including debris. (Though the level 3 one looks really odd. :) )
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Offline Galemp

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I can do LODs and debris just fine, but I can't texture or do turrets in TS.
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Offline StratComm

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The Raynor should have debris, it's the archangel that lacks them simply because of it's sheer size and complexity.  It used to be LOD'd but I had to remove them to get it to convert.  This ships has LODs and debris.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline tomcat

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u got to be kidding...:nervous:
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Offline mikhael

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Quote
Originally posted by EdrickV
The Raynor I have (which isn't likely the newest) does have LoDs including debris. (Though the level 3 one looks really odd. :) )


Groovy. That's less work for me then. :)
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Offline Su-tehp

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There are several mod issues I have with some of the stuff for DatDB. The GTI Lycaon insallation mod needs dockpoints and a debris LOD. The GVCa Tanan Vasudan carrier also needs a debris LOD. There are other issues, but I'll mention those another time. I gotta get ready for one of Bobby Kennedy Jr.'s speeches (he's giving a speech on environmental law at my law school). :nod: :cool:
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"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

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Offline EdrickV

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Quote
Originally posted by GalacticEmperor
I can do LODs and debris just fine, but I can't texture or do turrets in TS.


Texturing can be tricky, depending on whether the model is already UV mapped or not, but IMHO LithUnwrap helps a lot.

As for turrets, they aren't that hard to do once you know how. The two things that can be tricky are making sure the hierarchy is right (and having a TS version with TrueView helps that) and making sure that the axis are centered right.

For use in TS1/2 (and maybe 3 if it's a Win3.1 version) you should make sure that when texturing the ship (in whatever program you use for texturing) that you use the DOS 8.3 filenames rather then Win95 long filenames, otherwise old TS versions will not find the textures and thus screw up the texturing data a bit.
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Offline Hudzy

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Good work, StratComm. That ship looks great. :D

 

Offline Rampage

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:yes: Very Good Work!!!! :yes:  The detail in-game is superb!

But for a carrier at 600 meters should be overlooking your fighter/bomber.  For that reason, a carrier is designed to carry strike crafts.  A carrier that looks like a cruiser at 600 cannot carry several --- hundred squadrons.:(  The Apsalus (Taiidan Carrier) that I modified at 600 meters is -- I can't see anything around me. :p

But overall work is good.  What can I say?! ;7

 

Offline StratComm

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Quote
Originally posted by Rampage
:yes: Very Good Work!!!! :yes:  The detail in-game is superb!

But for a carrier at 600 meters should be overlooking your fighter/bomber.  For that reason, a carrier is designed to carry strike crafts.  A carrier that looks like a cruiser at 600 cannot carry several --- hundred squadrons.:(  The Apsalus (Taiidan Carrier) that I modified at 600 meters is -- I can't see anything around me. :p

But overall work is good.  What can I say?! ;7


That ship is almost 2 km long, not 600 m.  The FS viewpoint is wide angle to a certain extent; those shelves in the hanger will hold most fighters quite comfortably.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Rampage

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Quote
Originally posted by StratComm
That ship is almost 2 km long, not 600 m.


I mean the distance in the screenshot from your fightercraft to the carrier was about 600 meters.  At six hundred meters, my modified Taiidan carrier covers my ENTIRE view. :)

 

Offline StratComm

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actually, that is how close my ship is, not the screen.  I'm out of the cockpit (view from target, outside view; numpad "." "/") so that isn't exactly right.  At 600 meters, yes the ship does fill the screen.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline StratComm

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I think it's finished.  The strike carrier and the rest of my new terran fleet.

EDIT: Pics removed - server exceeded bandwidth.

Check here sometime to see what I was trying to show.

http://www.geocities.com/cek_83/stratcommfleet.html

Credit, of course, to all the people who worked on the Raynor model.  It is not originally mine, but it is the basis for the later ships, so it deserves to be in the pic I think :D
« Last Edit: November 19, 2002, 10:37:20 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Sheepy

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OMG FRIKKIN GOD, wheres that god damn :jaw: smilie when you need it?

That HAS to be the sweetist collection of modles i have ever seen, i think su-teph may be down some time soon to ask if he can use them in DatDB
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Offline Knight Templar

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*round of applause*

AWESOME man! I love all of them :D :yes: :yes:

Sheepy, aren't we using them all except the carrier and the smaller one? Maybe if we're lucky we could make room for them. ;)
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