Author Topic: The classic struggle of man vs. AI - Docking  (Read 5024 times)

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Offline diamondgeezer

The classic struggle of man vs. AI - Docking
Quote
Originally posted by StratComm
On close inspection, the docks for the Iceni were really screwed...


You know, it wasn't actually an Iceni I was using. But I've already said too much... ;7


Watch this space, people ;7

 

Offline vyper

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The classic struggle of man vs. AI - Docking
Quote
Originally posted by diamondgeezer


You know, it wasn't actually an Iceni I was using. But I've already said too much... ;7


Watch this space, people ;7


:blah: And poor stratcomm put so much effort in to fixing the Iceni.. :no:  :p
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline diamondgeezer

The classic struggle of man vs. AI - Docking
Yes, and I used his numbers for the ship I was having trouble with. I'm just... not using an Iceni... ;7


[EDIT] This post has just been classified level Rho.

 

Offline StratComm

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The classic struggle of man vs. AI - Docking
If it's an Iceni reskin all you have to do is import POF extended data in PCS, and that should get the paths in place for you.  Of course, modified turrets or anything like that would throw it off a bit.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline diamondgeezer

The classic struggle of man vs. AI - Docking
It's working hunky dory.

Oh, and ;7

 

Offline EdrickV

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The classic struggle of man vs. AI - Docking
The newest version of PCS doesn't seem to have that button, though it has several import data buttons. Of the import data buttons only the shield one seems to be functional right now.

Edit: And I'm not sure the import extended POF data ever did work.
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Offline IPAndrews

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The classic struggle of man vs. AI - Docking
It works a treat in the older version of PCS that I'm using.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline diamondgeezer

The classic struggle of man vs. AI - Docking
Seems v1.1 is A-1 Supar!!!!1[/b]. I'm a happy modder :)

 

Offline EdrickV

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The classic struggle of man vs. AI - Docking
Trying to import extended pof data in 1.1.0.1 causes PCS to start using over 90% of my CPU cycles while seemingly doing nothing. (In otherwords, it locks up.)
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

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Offline StratComm

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The classic struggle of man vs. AI - Docking
does it take your computer more than a few seconds to compile a pof from cob?  That sounds like something with your system rather than the code.  Of course, I suppose it could be that you have a buggy version.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EdrickV

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The classic struggle of man vs. AI - Docking
Nevermind, I think the problem isn't PCS, it's the model. I tried importing data from a copy of the fixed Iceni into my original copy of the fixed Iceni (after deleting the paths) and it froze. It didn't freeze when I tried importing data from my Brontos.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
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Offline StratComm

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The classic struggle of man vs. AI - Docking
That's strange... I have no idea why that would happen.  I ended up changing the index of the dcking paths, and that might have thrown something somewhere, but I can't figure out why it would just get stuck.  Maybe it doesn't like importing data to a copy of the same model.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline EdrickV

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The classic struggle of man vs. AI - Docking
I have no idea why it's doing that, but it seems to do it with the original :v: model too. Probably something specific to the Iceni model that's screwing it up. (Maybe the hierarchy which did not look good in the :v: POFView.)

Edit: Dang, we're losing all our good smilies.
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
http://members.aol.com/ArisKalzar/Gallery.html
Turreting 101:
http://members.aol.com/EdrickV/FS2/Turreting.html

http://members.aol.com/HunterComputers

  

Offline diamondgeezer

The classic struggle of man vs. AI - Docking
I transfered all the numbers manually anyway. Buggered if I'm trusting a machine to do it properly in the first place :nod: