Originally posted by IceFire
The only difference is that we don't have nearly as much scripting control over secondary weapons like we do with beams for instance.
How about fire-beam, beam-free and beam-free-all like events for secondary weapons? You could have better control over secondary weapons, like torpedoes.
Originally posted by EdrickV
This has been mentioned in another thread (in the MODding forum I believe) but one thing I think would be a useful code modification would be the ability for turrets to use multiple weapons. (Turrets can be assigned multiple weapons in FRED2, but at present the ships don't use them.) Imagine a turret equipped with beams for anti-cap ships and regular turret guns for anti-fighter use. Which weapon it would use would depend on what it's targeting. (And there's also the idea of laser/beam+missile combo turrets.) In the interest of backwards compatability, we might need to make a ship/ship class flag so that ships in the
missions don't try to use them. (I know at least the Orion has a turret with multiple weapon slots, all assigned to the same thing by default.) Right now, for a laser+missile combo turret, the only thing you can do is chose whether it will be a missile turret or a laser turret. (If a primary is assigned to it, it will use that and ignore the secondary one I think.)
I don't know of others but at least I have sugested that.

That would be awesome.

An ability for turrets to fire multiple different weapons at once´or one weapon at once but AI or event chooses what weapon is in use.
Originally posted by Righteous1
And will update the logic to allow the GUNSHIP fly like a bomber but support a fighter bay, turrets, etc. If you prefer a different class name, let me know.
As for the AI gun control, would sexp control or automated by the AI be prefered?
Sounds good. A cruiser that flies like a bomber. Trying to keep it's front guns at the enemy. But what about the spinning problem? Would that occur with Gunships? I mean, usually FS2 fighters and bombers spins around for a few times when they arrive and are taking first orders. That would be funny as hell if Gunships would do that.

Gunship is fine, that's what we at TBP have always talked about.
Normal AI gun control like in all other capital ships. With perhaps one minor modification, AI should prioritize currently targeted enemy above all others. Example: Vorchan A is attacking three WhiteStars, WhiteStar B is the closest so Vorchan is targeting it. All turrets will try to fire at WhiteStar B at first priority. If they can't, then they will pick another target. Should WS B come into firing arc of turrets that were previously unable to target it, then turrets will pick WS B even if they were firing at another target.
That's the role of "Gunship".
