Author Topic: fs2_open 3.3  (Read 21257 times)

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Still haven't figured it out...
But I am ready for the day I do. I got a fresh new install on a new drive with the open3.3 and new pilot and it runs. But not with mod [email protected]!? giving up for now and working on my mod. I am up to 187 ships for Nexus and got 4 new ones for Redemption... I just noticed the missile firing the next bank when last missile fired... It almost killed me (I thought I had a hair trigger :rolleyes: )... As for breakig multi- I haven't done multi in 2 years... ;)
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Sesquipedalian

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Quote
Originally posted by Goober5000
Jamie is a girl's name.
No it isn't.  Not usually, anyway.  Jamie, from James.
Sesqu... Sesqui... what?
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The Scroll of Atankharzim | FS2 syntax highlighting

 

Offline Goober5000

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Quote
Originally posted by Sesquipedalian
No it isn't.  Not usually, anyway.  Jamie, from James.


Oh.

*thinks for a second*

Well then what's Jamie short for if it's a girl's name?

 

Offline Raptor

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Thank you Goober5000, I feel so much better.

quote:
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Originally posted by Goober5000
A very belated warm welcome for Raptor. I'm sure you know your way around by now.
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Offline RandomTiger

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I think can be both a girls and boys name. But could you guys perhaps take all your irrelevent stuff to another thread please.

 

Offline Taristin

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Ok, I know you said we must upgrade to the newest patch for the SC to work, but I didn't get to, and mysteriously the game still plays, but my shields take damage when nothing shoots me, and beam cannons seem to have no mass... it's funny. :)
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Offline Inquisitor

beam bug is a known issue in that exe, I believe the fix has been committed to CVS.

So, next release.
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Offline TrashMan

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What is the max number of rotating subobjects (of multi-part turrets to be exact) in fs2_open?

I made a kick-ass ship with 22 multi-p turrets, and only about 12 work!:mad:


AND YES! ADDING MORE HOSTILE TEAMS:

Neutral
Unknown
Friendly
Hostile1
Hostile2
Hostile3
.....

This would come really handy when having several races fighting;
The GTVA, Shivans, Ancients, Zorgs, Hygarii  - everyone vs. everyone....cool!
« Last Edit: December 04, 2002, 05:47:48 am by 624 »
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Offline DTP

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Quote
Originally posted by TrashMan
What is the max number of rotating subobjects (of multi-part turrets to be exact) in fs2_open?

I made a kick-ass ship with 22 multi-p turrets, and only about 12 work!:mad:


AND YES! ADDING MORE HOSTILE TEAMS:

Neutral
Unknown
Friendly
Hostile1
Hostile2
Hostile3
.....

This would come really handy when having several races fighting;
The GTVA, Shivans, Ancients, Zorgs, Hygarii  - everyone vs. everyone....cool!


1: 10

2: adding more "teams" is just not done, just like that.

And why on earth do you want 6 teams, you already got 4.

fs2_engine does not support endor scale battels. Yet.
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Offline Goober5000

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Plus, there are many many places in the code where it's hard-coded for 4 teams.  It would be rather difficult to expand the list.

 

Offline Knight Templar

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Jeez Goob, where are you from?

I always thoguht it was well known that Jaime is one of those unisexual names like Shannon, Kelly, Jordan, Frankie etc (although the first two sound like girls alot more than guys, reverse of the ladder two)

anyways.. To get to my question.

Is it possible for you guys to edit the beams so that they lose strength over distance? This would make them more flexible, help for plot devices, seem more realistic (IMHO) and would stengthen tactics and why they have such a short range.

Is it possible or not? And if it is, perhaps being able to turn it on or off could be included in the next open release.
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Offline Sesquipedalian

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:blah:

If anyone does that, it'd better be optional.
Sesqu... Sesqui... what?
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Offline Knight Templar

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Well I was thinking the power would stay roughly the same at the ranges that they have now, but then taper off at a certain percent after a while and eventually die down to only 50% or 25% as powerful as the current ranges.

I dunno, it sounds a little screwy I'll admit, but it's an idea.
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Offline Goober5000

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Quote
Originally posted by Knight Templar
Jeez Goob, where are you from?


The U.S. :)

Quote
I always thoguht it was well known that Jaime is one of those unisexual names like Shannon, Kelly, Jordan, Frankie etc (although the first two sound like girls alot more than guys, reverse of the ladder two)


I knew theoretically that Jamie (like Jackie) is a unisex name, but I had never until now run across a male Jamie, and the only Jackie I knew was Jackie Gleason, and he hasn't been around since the 50s.

Shannon and Kelly?!?

 

Offline Knight Templar

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see Baywatch. Look at one of the Actors credits/name
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
Quote
Originally posted by Knight Templar
see Baywatch. Look at one of the Actors credits/name


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Offline Carl

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Quote
Originally posted by Inquisitor
beam bug is a known issue in that exe, I believe the fix has been committed to CVS.

So, next release.


good. can finish my tractor beam.
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Offline phreak

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Quote
Originally posted by Inquisitor
beam bug is a known issue in that exe, I believe the fix has been committed to CVS.

So, next release.


i just updated my CVS and its still there.
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Offline Goober5000

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Offline Inquisitor

Ok, Bob? I thought you had a fix for that?
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