Author Topic: fs2_open 3.3  (Read 21242 times)

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Offline DTP

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by default it looks for nothing, it starts looking the moment u use the -mod flag.

And it takes longer to load because there is simply more directories to scan for files.
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Offline DTP

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a picture of how to do modsupport properly

http://home19.inet.tele.dk/dtp/Modhelp.html

Edit2: updated the pic, everything should be ok now
« Last Edit: November 13, 2002, 03:50:45 pm by 508 »
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War is a lion, on whos back you fall, never to get up.
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Offline WMCoolmon

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Now I'm confused...wasn't it supposed to be:
Quote
FS2_open.exe -mod fs1port

as said in Inqui's post:
Quote
-mod Y ; Switches on the mod system, where Y is a subdirectory found in ../freespace2/

:confused:
-C

 

Offline EdrickV

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Little note: Get rid of the comma at the end of the debug build's URL, it's getting parsed as part of the URL. :)
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Offline DTP

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hehe, ups, hit qoute and not edit
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War is a lion, on whos back you fall, never to get up.
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Offline Taristin

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Quote
Originally posted by Inquisitor
Other added features:
-Basic support for ship glows
-Basic Linux support added


Explain these two for me...please?

Will FS2 work for Linux? And how do we implement it?
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Offline Inquisitor

Oops, meant to delete that :)

Linux support is only basic, and it's from 3.2. Basically, you only implement it if you can fix the makefile (hence me planning on removing it from the readme).

As for ship glows, that's boboau's code, I need to add the stuff to make that work, you need special pofs and his custom version of Kazan's editor (there's a htread where he talks about updated versions of this).
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Offline Taristin

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Ok, so... I *won't* be able to figure this out...? That's what you're saying right? *sigh* *tries to figure out how to reinstall windows*
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Offline Inquisitor

It's in the same state as it has been for months as far as linux is concerned :(

Like I have said elsewhere, we need a champion to finish it :)
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Offline Taristin

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Does anyone know how to get win2k to install with Linux?
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Offline EdrickV

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AFAIK, the Linux makefile is fine for use under Linux. (You'll need at least SDL.) Whether the program will run and how well it will run is another matter. (The Linux port is still in it's early stages and AFAIK hasn't been worked on very much for a while.) It should compile though, once you get the source. (I downloaded and compiled it under PS2Linux a while ago, though AFAIK it's not running any better then it used to.) What is broken is support for compiling under Cygwin, which was a side effect of the Linux port. And Cygwin is used with Windows.
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Offline penguin

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Since a few folks have been discouraged from looking at the source because it's only available via CVS, maybe we should release "snapshots" of the released sources via a zipfile or a tarball.

That way folks who want the source (those that can write code, but can't figure out CVS :rolleyes: ) can get a peek at it.  This is how "real" opensource projects do it :D

Depends on how strapped for space we are at warpcore, of course... It would only make sense to keep the last revision or two.
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Offline mikhael

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Quote
Originally posted by penguin
Since a few folks have been discouraged from looking at the source because it's only available via CVS, maybe we should release "snapshots" of the released sources via a zipfile or a tarball.

That way folks who want the source (those that can write code, but can't figure out CVS :rolleyes: ) can get a peek at it.  This is how "real" opensource projects do it :D

Depends on how strapped for space we are at warpcore, of course... It would only make sense to keep the last revision or two.


That, sir, is a CAPITOL idea.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline EdrickV

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Here's another idea: Get -mod support into FRED2. :)

FYI, I'm working on a launcher that lets you choose what file to run, even batch files and shortcuts. It also has basic options for changing the graphics settings (it lists all possible modes, plus low/high res OpenGL modes that don't exist yet, and won't check if the card can use them) as well as simple sound options. (DirectSound/regular setting vs No Sound.) You can have the program run other programs then the fs2*.exe ones, like FRED2, POFView, the Volition launcher, whatever. It will even let people with multiple FS2 installs use 1 launcher for both copies. (Though multiple installs may become obsolete if FRED2 gets -mod support.) It uses the regular Volition registry key to get it's data and to store it's own data. It doesn't have all the setup stuff the original launcher has, but you can use it to run the original launcher to set that stuff. It will let you specify command line arguments. (2 sets, one that goes with the original launcher and one that's specific to my launcher, you'll be able to use one and/or the other.) I've now got my RunFS.bat file setup to run my launcher instead and have a version of my old fs.exe drop in fix program that will run my launcher instead of the RunFS.bat file. (Running a program to run a batch file to run another program when you could just run a program to run the other program would be rather pointless. ;) )
Ground - "Let me help you out, you're clear to taxi any way you can, to any runway you see."

Mesh Gallery/Downloads:
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Offline RandomTiger

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Quote
Originally posted by mikhael


That, sir, is a CAPITOL idea.


:yes:

 

Offline Inquisitor

Not a bad idea, at all.

Another drive-by posting by penguin...
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Offline Raptor

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Looks like good work,  however I'm NOT download it because I have more ships than allowed (you say max of 130, I've got 155.  I doubt I can find more than 5 ships to remove....:( )

However, could some please explain this 'Command argument flags' thing, I kind of got lost in there.......
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
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Offline Unknown Target

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Well, this is all fine and dandy, but would it be to much to ask for a test mission to show off all this new stuff? I can't exactly see a difference, and I'm too stupid to enable the features you were talking about...:lol:

 

Offline RandomTiger

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Quote
Originally posted by Unknown Target
Well, this is all fine and dandy, but would it be to much to ask for a test mission to show off all this new stuff? I can't exactly see a difference, and I'm too stupid to enable the features you were talking about...:lol:


The modders are the ones that implement the missions that take use of these things. If you just want to play around with something try my special pause: Alt-Pause ingame.

 

Offline Inquisitor

Test mission, yeah, on the list, couple people have asked for that.
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