Author Topic: Blame Darkage.  (Read 15077 times)

0 Members and 1 Guest are viewing this topic.

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by venom2506


for the sake of your PC and your mental health,  for a  high poly model, I recommend you don't care about overlaping/intersecting objects ;)


:D Its easy to fix in Lightwave, if you have those problems, so I fix them. There's not much sanity lost if you do it a little at a time. Really. :D
[I am not really here. This post is entirely a figment of your imagination.]

  

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
:eek2:  Man ! this is just awsome ! the detail is great all is great !:eek2:

Hot damn !
[email protected]
Returned from the dead.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
:eek2:  just looking at this will probably make my crappy celeron (all 633mhz) melt..

what the hell kinda pc are you running lightwave on? something from cray i'll bet ;)
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Turnsky
:eek2:  just looking at this will probably make my crappy celeron (all 633mhz) melt..

what the hell kinda pc are you running lightwave on? something from cray i'll bet ;)


AMD Thunderbird 1.13gHz (clocked down to 1.0gHz. Crappy mobo), 1.5gb of PC133 RAM, GeForce2 GTS w/ 64mb RAM. All in all, completely "yesterday's computer".

The real winner there is the GF2. It gracefully handles the 28K polys in wireframe shade mode, giving me about 3-7fps. I divide the models up into multiple layers when I work on them, and I hide the layers I'm not using, and hide irrelevant polys in the layers I am using. I probably have no more than 10K polys on the screen at a time, which works out around 24-32fps most of the time. I've tried other game cards with Lightwave and been very disappointed with them (Radeons in particular). Of course, if I dropped some money like wEvil and went for a REAL graphics card, I could probably sling even more polys. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
I wish I had your "yesterday's computer" :p
my radeon works great with max, btw ;)
SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by venom2506
I wish I had your "yesterday's computer" :p
my radeon works great with max, btw ;)


Radeons will "do" but if I have to use a game card for 3d work (which i do) then I'm going to use the one that doesn't crash my hardware all the time and the one that gives me the best realtime speed. The GF2 works for me. Neither of my Radeons did.

And Venom, if you live nearby, I'd hook you up. I have a spare 1gHz Thunderbird doing nothing right now. :D I just don't have a motherboard that will take the only spare RAM I've got (2.5g in five 512mb sticks)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
nearby? don't think so, I'm in France ;)
btw, I'll have to blame you, I started a high poly herc2 :P
SCREW CANON!

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
ah, continue this way, and give the models a lower-than 20000 triangulated poly-count, and we may look at the next SCP update. :p
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Fineus

  • ...But you *have* heard of me.
  • Administrator
  • 212
    • Hard Light Productions
We're all doomed ;)

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by venom2506
nearby? don't think so, I'm in France ;)
btw, I'll have to blame you, I started a high poly herc2 :P


Excellent. Lets compare efforts later. I'm working on the Herc1. ;)

Thunder: you're not doomed yet. Wait until you see the high poly Sathanas... :devil:
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
What have i started:D
[email protected]
Returned from the dead.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Darkage
What have i started:D


A polygonal Apocalypse* of untold proportion! ;)
















* Apocalypse. How... apropos. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Styxx

  • 211
    • Hard Light Productions
Daaamn. Now I'll have to do it too. Just... What to do? Hmm...
Probably away. Contact through email.

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Styxx
Daaamn. Now I'll have to do it too. Just... What to do? Hmm...


I'd recommend a fighter or capship that Darkage is using in his animations. This way, we can give it an exorcism and turn it into an LWO and he can use it. ;)
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline HeX

  • 27
    • http://www.warpstorm.com
Quote
Originally posted by Styxx
Daaamn. Now I'll have to do it too. Just... What to do? Hmm...




Orion! Orion!
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Typhon, baby! We need a better Typhon!

 

Offline Styxx

  • 211
    • Hard Light Productions
Well, the Orion would certainly be easier... :D
Probably away. Contact through email.

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
woow

whats the number of polygons on that, high i imagine

how hard, theoretically, would it be to get it from where it is now to around...like under 3k..you know where i'm going with this:):)

anyways, do you plan on texturing it??

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
Quote
Originally posted by Rictor
woow

whats the number of polygons on that, high i imagine

how hard, theoretically, would it be to get it from where it is now to around...like under 3k..you know where i'm going with this:):)

anyways, do you plan on texturing it??


The number of triangles is around 77K. Its liste earlier in the thread.

How hard would it be to get it under 3k? um... real damn hard, considering the details. As for where you're going with this.... why would you want to put it in the game, when there's an already working Mjolnir? ;)

I wouldn't texture it, but I might put material properties on it. Textures would mostly obscure the geometry.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline kode

  • The Swedish Chef
  • 28
  • The Swede
    • http://theswe.de
I liek it very much.
a little too much. now I gotta learn how to render...
Pray, v. To ask that the laws of the universe be annulled in behalf of a single petitioner confessedly unworthy.
- Ambrose Bierce
<Redfang> You're almost like Stryke 9 or an0n
"Facts do not cease to exist because they are ignored."
- Aldous Huxley
WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH