Originally posted by vyper
I'd say do your own spin on things - it'll make for yet another campaign for the community and could be fun to make.
I say quality over quantity. There's just not enough people for every project, and without experienced staff project has hard time to see daylight.
If one is interested in making his own mod, first action should be to look if there's already similar mod done or in the works. Then try to join up to that modding team and share your ideas.
If you don't have necessary skills, then try to learn them.
Even texturing is not that hard nowadays, just look how quickly Sigma957 learned to texture!
And his work is impressive to say the least.