Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 46880 times)

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Offline Fetty

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WIP - The Orion Project (IMGS!!!)
try the official :nervous:

 

Offline Knight Templar

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WIP - The Orion Project (IMGS!!!)
Jesus christ.. the Herc can't be that big?


Some of that seems really wierd when you look at it. Like the Star Trek ships, or the Fenris almost being twice as long as the Corellian Corvette
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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich


My fellow edible has hit it - the fighters in FS are appropriately huge. Have you even been alongside a real F-15? They are much bigger than they seem. And in space, you need that much more room for everything.


The only better than standing next to an F-15 is standing on top of one  while its being opened up.  I may be able to get some pictures.

Oh.  Theres one more thing better than that.  Standing next to an F-15B thats undergoing a supersonic engine run.  My entire body vibrated.

 

Offline Nico

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich


HOLY...!!:shaking:

*wants to have a FS-Serious Sam MOD with the Orion hull as a spacewalk level*

:D :D :D :D


well... maybe it is a bit too big? :p

for the whole size thing: never realized the ursa was bigger than the spac shuttle :shaking: it's more than half a football field :shaking: ( american football I 'spose? )

when I compare things, I realize some things are ridiculously big. when you say 8 km, alright doesn't sound that big in a game... take a louk at the mount Everest :lol:
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Offline Sandwich

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Quote
Originally posted by NegspectahDek
Oh.  Theres one more thing better than that.  Standing next to an F-15B thats undergoing a supersonic engine run.  My entire body vibrated.


How about 15 feet from an APC-mounted 0.6" caliber Vulcan cannon ripping apart a concrete high-rise? :D

Quote
Originally posted by venom2506


well... maybe it is a bit too big? :p


:ha: Hardly:


Quote
From the Serious Engine FAQ


5. Your site mentions "100 square mile" level size. Is this all loaded in memory, or does the engine use a streaming technique?

Serious Engine has specific support for several key-features that enable creation of large worlds. That includes multitexturing, autoanimations, specially optimized physics, heavy use of LOD techniques etc.
Serious Sam game actually does include levels that cover 100 square miles area. In the game, you don't actually walk around all that area. You just sail in a ship along, and all the rest is scenery. Otherwise, you'd spend weeks there. But the point is that the engine can render scenes where things are at so large scales that you can both see the structure of the sand on the floor and a far-away mountain. And you can actually go to that far-away mountain if you want.


:D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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WIP - The Orion Project (IMGS!!!)
I wasn't talking about if the game could handle it, but gameplay wise, it might be a bit too big :p Running for hours in a orion, well...
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Offline Sandwich

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Quote
Originally posted by venom2506
I wasn't talking about if the game could handle it, but gameplay wise, it might be a bit too big :p Running for hours in a orion, well...


Not in - on. Imagine a level where you're on a spacewalk on the Orion's hull. You need to spacewalk because the inside is infested with Shivans, and you need to get from the bridge to engineering the quickest, safest way you can. So you head outside and have a little eyecandy stroll. :D
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Styxx

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich
Not in - on. Imagine a level where you're on a spacewalk on the Orion's hull. You need to spacewalk because the inside is infested with Shivans, and you need to get from the bridge to engineering the quickest, safest way you can. So you head outside and have a little eyecandy stroll. :D


Then a Shivan breaks through the armor and leaps on you, and you're screwed. :D
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Offline Nico

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich


Not in - on. Imagine a level where you're on a spacewalk on the Orion's hull. You need to spacewalk because the inside is infested with Shivans, and you need to get from the bridge to engineering the quickest, safest way you can. So you head outside and have a little eyecandy stroll. :D


so basically you're running on a flat structure with a few buildings extruded from the ground? sounds like Doom to me :D
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Offline Sandwich

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Quote
Originally posted by venom2506


so basically you're running on a flat structure with a few buildings extruded from the ground? sounds like Doom to me :D


Bah! Don't pop my little bubble of delusions!


Ok then - how about the Orion from the FS2 intro - holed all the way through. :D
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"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Ryx

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WIP - The Orion Project (IMGS!!!)
Well, I'm about ready to discontinue this one.  Here's why:

Quote
Originally posted by Ryx


I've stopped working on that temporarily, or permanently. Don't know which yet. This is because MAX has been giving me problems with, mainly, the Boolean function.
_______________________________
Example:
I want to do a boolean add operation - add a rectangle to some part of the mesh. After I've the done the boolean, I discover that It has not removed the parts that were "pressed into" the mesh, so I have to manually delete these faces and then clean up stray vertices and weld them. Quite often, I must recreate faces.
_______________________________

This problem only occurs on old* models. If I start a new model from scratch, boolean works as it should.

Shapemerge makes it a little easier, but not much... :sigh:

I've decided that, If I cancel it, I will release what I have done so far. Maybe someone else will pick it up, or maybe you just want to look at it.

* An old model seems to be any mesh created with a previous install of MAX, even if the previous install was MAX 5.
 

[/size]

You can download what I've done so far Here
Just unpack and run the maxscript, or .3ds. Maybe I'll have to go back to MAX 4... :(
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Offline Styxx

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WIP - The Orion Project (IMGS!!!)
That problem is easily "fixable" - your mesh is nor properly closed. Select all vertexes on the mesh and weld them before the boolean and, failing that, add a Cap Holes modifier.

:)
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Offline Ryx

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Quote
Originally posted by Styxx
That problem is easily "fixable" - your mesh is nor properly closed. Select all vertexes on the mesh and weld them before the boolean and, failing that, add a Cap Holes modifier.

:)


Didn't help, unfortnutely. After a weld STLcheck modifier reports no errors and problem remains. :blah:

Oh, and I have installed the 5.1 update too.
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Offline Nico

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Quote
Originally posted by Sandwich


Bah! Don't pop my little bubble of delusions!


Ok then - how about the Orion from the FS2 intro - holed all the way through. :D


well, if you make the player jump from destroyed deck to destroyed deck to reach that crashed herc on the upper deck, with the rest of the hole as background, and with shivan and GTVA fighters dogfighting past it, well, that sure would be cool :)
Btw, if you get around to doing that mod ( and if you send me a copy of the game :D ), I can make you a LPM IK rigged shivan/vasudan whatever ;)
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Offline Stunaep

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WIP - The Orion Project (IMGS!!!)
God. We need UT 2003, and people who play FS and UT. That would look.... big.
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Offline Sandwich

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Quote
Originally posted by venom2506
Btw, if you get around to doing that mod ( and if you send me a copy of the game :D ), I can make you a LPM IK rigged shivan/vasudan whatever ;)


Well, I'm seriously considering going ahead with it. Problem is, I leave for a month of reserves on monday. But there are a few basic things I would require the mod to have - obviously rigged creatures and player models would be a main requirement. If you could do either or both, it'd be awesome! :)

For reference, if you have any questions as to polycount, supported IK stuff, whatever - search / ask at http://forums.seriouscommunity.com/ . They'll probably be home base for this MOD.

And the game is only $20!! Buy it! ;)
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Nico

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich


Well, I'm seriously considering going ahead with it. Problem is, I leave for a month of reserves on monday. But there are a few basic things I would require the mod to have - obviously rigged creatures and player models would be a main requirement. If you could do either or both, it'd be awesome! :)
 


you know, high poly rigging stuff is damn hard. LPM, on the other end, is really another story. Why do you think there's that many new player meshes for halflife, unreal, etc? ;)
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Offline Setekh

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Mulla Mohammad Omar
God. We need UT 2003, and people who play FS and UT. That would look.... big.


The FS universe wouldn't fit UT2003, though. Definitely not deathmatch; bombing run is a CTF hybrid, but that wouldn't really work that well either. FS relies too much on story, which I think is one of its strengths, but doesn't lend itself to UT2003... well, not the way we think of it, anyway. :D
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Offline Sandwich

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Quote
Originally posted by venom2506


you know, high poly rigging stuff is damn hard. LPM, on the other end, is really another story. Why do you think there's that many new player meshes for halflife, unreal, etc? ;)


LPM?
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Ryx

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich


LPM?


low-poly model/mesh, I think.
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