Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 46885 times)

0 Members and 1 Guest are viewing this topic.

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506
hit"q" or "a" ( dunno, english keyboard stuff) to be sure.
anyway if it's 15.3 k, there's no way even if it was an untriangulated mesh it would turn to be more than 100k.
see my point? there's obviously something else.


Venom, the 100k vs 200k numbers were picked as an illustrative example of the difference between quads and triangles NOT AS NUMBERS FROM RYX' MESH.

You seem to be confusing me talking about Ryx's mesh and me talking about the differences between quads and triangles (both of which are polys AND faces).

Are you clear now, or do you need me to explain it in more detail?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


No, the vertex count hasn't changed, but a TWO TRIANGLES have twice as much ancillary data (you know, normals, UV and surfacing information, etc) than ONE QUAD. There /is/ a difference. If there was no difference, I wouldn't have mentioned it, would I? Fire up Lightwave and give it a shot so you know what I'm talking about.


No: the quads are still dealed as triangles, , like it or not, coz otherwise explain me how... hmm... an exemple... yeah: there's still one normal per triangle, otherwise how would the prog deal a spheric UV mapping on a non planar poly? Damn, I sure think all I've learned about 3D basis during my max formation wasn't pure crap :rolleyes:
Don't wanna fire up LW as you say (couldn't even find the polycount key anyway ), but I can get a look at the max file if Ryx can provide it to me
SCREW CANON!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


Venom, the 100k vs 200k numbers were picked as an illustrative example of the difference between quads and triangles NOT AS NUMBERS FROM RYX' MESH.

You seem to be confusing me talking about Ryx's mesh and me talking about the differences between quads and triangles (both of which are polys AND faces).

Are you clear now, or do you need me to explain it in more detail?


I took ryx mesh as an exemple too, just try, a sphere made with quads, and the same sphere triangulated, make a render, compare the render times. it's that simple
SCREW CANON!

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506


...but I can get a look at the max file if Ryx can provide it to me


What's your version of MAX?

I modeling this in MAX 5.
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by venom2506


I took ryx mesh as an exemple too, just try, a sphere made with quads, and the same sphere triangulated, make a render, compare the render times. it's that simple


Take a 100k quad sphere and rotate it in realtime. TIME THE UPDATES.

Triangulate the same sphere. Now its 200K triangles. Rotate the sphere in realtime. TIME THE UPDATES.

Shock! Horror! Gasp! Surprise! The 200k Triangle sphere takes much longer per frame to update than the 100k Quad does even though the vertex count is exactly the same. I'm not talking about renders, I'm talking about dealing with the mesh.
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


Take a 100k quad sphere and rotate it in realtime. TIME THE UPDATES.

Triangulate the same sphere. Now its 200K triangles. Rotate the sphere in realtime. TIME THE UPDATES.

Shock! Horror! Gasp! Surprise! The 200k Triangle sphere takes much longer per frame to update than the 100k Quad does even though the vertex count is exactly the same. I'm not talking about renders, I'm talking about dealing with the mesh.




well, what can I say? [stupidity removed too, coz it was unfonded criticism] there's not a single difference in max. Anyway, think what you want, I need not prove anything. Case closed for me.
Ryx: I use Max5 too, but it's a prerelease version, so it might not be able to read the file :(
« Last Edit: December 13, 2002, 02:58:47 pm by 83 »
SCREW CANON!

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
[edit]stupidity removed[/edit]
[I am not really here. This post is entirely a figment of your imagination.]

 
WIP - The Orion Project (IMGS!!!)
sweet looking windows, keep up the excellent work :D:yes:

 

Offline vyper

  • 210
  • The Sexy Scotsman
WIP - The Orion Project (IMGS!!!)
How render in game:
Got Wildcat? :eek2:

Seriously, I'm impressed.
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline KillMeNow

  • The Empire Lives
  • 28
WIP - The Orion Project (IMGS!!!)
heard there might be the need of this here

http://www.kaydara.com/partners/sdk/fbx/index.php

its a file format that will allow transfaer of 3dmodels from any package to any other(well teh main ones anyway)

enjoy
ARGHHH

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by KillMeNow
heard there might be the need of this here

http://www.kaydara.com/partners/sdk/fbx/index.php

its a file format that will allow transfaer of 3dmodels from any package to any other(well teh main ones anyway)

enjoy


Useful--but only for people who have one of the following:
3ds max 4, 4.2, 4.3, 5
maya 4.0, 4.5
Softimage 3.8sp2, 3.9, 4.0
lightwave 7.0, 7.5
XSI

Us LW6 users are right out. :(

If it supported LW6/6.5 and Truespace, I'd say we had a winner. :D
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline KillMeNow

  • The Empire Lives
  • 28
WIP - The Orion Project (IMGS!!!)
i'd try it anyway lw 7 still uses the lw 6 file format - a model modeled in lw 7.5 and saved as normal will open happily in 6
ARGHHH

 

Offline mikhael

  • Back to skool
  • 211
  • Fnord!
    • http://www.google.com/search?q=404error.com
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by KillMeNow
i'd try it anyway lw 7 still uses the lw 6 file format - a model modeled in lw 7.5 and saved as normal will open happily in 6


I thought there were some differences between LWOB between 6 and 7. Isn't LW7 using LWOB-2.5 instead of LWOB-2.0?
[I am not really here. This post is entirely a figment of your imagination.]

 

Offline KillMeNow

  • The Empire Lives
  • 28
WIP - The Orion Project (IMGS!!!)
not 100% but when i got ot export models i can save as lw 5.lwo but not lw 6.lwo

as i said worth a try
ARGHHH

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
WIP - The Orion Project (IMGS!!!)
mein gott!

heilige scheiß

great work
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk
phreak317#7583 - discord

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
WIP - The Orion Project (IMGS!!!)
Thanks. :)

I'm going to try and redo the front.
This bit here;


So polycount is down to ~13.5 kpolys. :)

Windows are finished. Problem with both Boolean and shapemerge tools, make adding more windows very difficult. :(
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
WIP - The Orion Project (IMGS!!!)
Is that the same pic as before?
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Sandwich
Is that the same pic as before?


Yes. I just wanted to show what part, I was changing. :)
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
WIP - The Orion Project (IMGS!!!)
you don't have to try and bring down the polycount when it's only 13.5k. large ship models like that usually go up to ten times that much.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Sandwich

  • Got Screen?
  • 213
    • Skype
    • Steam
    • Twitter
    • Brainzipper
WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Carl
you don't have to try and bring down the polycount when it's only 13.5k. large ship models like that usually go up to ten times that much.


No, he's trying to bring it down to ~13.5k polygons.
SERIOUSLY...! | {The Sandvich Bar} - Rhino-FS2 Tutorial | CapShip Turret Upgrade | The Complete FS2 Ship List | System Background Package

"...The quintessential quality of our age is that of dreams coming true. Just think of it. For centuries we have dreamt of flying; recently we made that come true: we have always hankered for speed; now we have speeds greater than we can stand: we wanted to speak to far parts of the Earth; we can: we wanted to explore the sea bottom; we have: and so  on, and so on: and, too, we wanted the power to smash our enemies utterly; we have it. If we had truly wanted peace, we should have had that as well. But true peace has never been one of the genuine dreams - we have got little further than preaching against war in order to appease our consciences. The truly wishful dreams, the many-minded dreams are now irresistible - they become facts." - 'The Outward Urge' by John Wyndham

"The very essence of tolerance rests on the fact that we have to be intolerant of intolerance. Stretching right back to Kant, through the Frankfurt School and up to today, liberalism means that we can do anything we like as long as we don't hurt others. This means that if we are tolerant of others' intolerance - especially when that intolerance is a call for genocide - then all we are doing is allowing that intolerance to flourish, and allowing the violence that will spring from that intolerance to continue unabated." - Bren Carlill