Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 46878 times)

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WIP - The Orion Project (IMGS!!!)
model them! :D


(at least give it a shot, and keep going on them until someone posts a better idea, instead of waiting around, so that if nobody has any good ideas then you won't have wasted all this time waiting around :) )

 

Offline Unknown Target

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WIP - The Orion Project (IMGS!!!)
Um, dude, those are the models. :D

 

Offline wEvil

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WIP - The Orion Project (IMGS!!!)
purdy..thats going to be an utter ***** to texture though

 

Offline Stryke 9

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I'm going to assume that's all a disp mapper so that I don't have to beat you over the the head for having infinitely more free time than me.

 

Offline Galemp

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WIP - The Orion Project (IMGS!!!)
Funny, I had always thought of those lights as recessed rather than extruded.

Why aren't you smoothing the curve?! :eek:
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Offline Carl

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WIP - The Orion Project (IMGS!!!)
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Offline Carl

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but with the turrets, make the base square, not round.
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Offline Galemp

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The base is square. It just has a circular turntable so the turret can rotate. Note the notches for the rotation gears.

Lots of attention to detail, very good. :D
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

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Offline Ryx

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Thanks all. :)

All is created with extrude, bevel, inset, shapemerge, etc. I made best friends with the Create poly tool for all those nasty overlapping faces. It's all geometry no dicp. maps at all.
The turrets are circular, though, but those smaller turrets are more square.
I don't expect the texturing to be easy, no. :sigh:
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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Unknown Target
Um, dude, those are the models. :D


i was talking about the windows that he says he wants to do...

 

Offline Sandwich

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A few things... first off... WHY DIDN'T I SEE THIS BEFORE?!!!?!?!??!?!?! :D

Second: for the turrets, can I recommend you increase the diameter of the barrels by 20% or so? They look disproportionatly small to the turret itself.

Third: I agree with GE on one count - I always thought those windows were recessed, not extrusions or on extrusions.

But I think that having the fore-dorsal ( = Top-front for you land-lubbers! Yar!!) "curve" as distinctly angled flat sections is uber-cool. :D MAke sure to leave smoothing for that section off! :p

Fourth: on those hull extrusions that stick up the most, model a reason for the season - give 'em some grilles on their sides or something... or you could just texture their sides with grilles.... whatever. I just like things to look like they have a purpose of some sort. :)

Fifth: Did I say: :JAW:!!!!!!! :D
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Offline WMCoolmon

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Quote
Originally posted by Sandwich
Fifth: Did I say: :JAW:!!!!!!! :D

Yes, but I think you meant :eek2: :D
-C

 

Offline Ace

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I'd just add some window portholes on the sides of the vertical extrusions Sandwich mentioned, as it makes sense that some of the areas would be observation decks or quarters for officers, etc. (there would be plenty of quarter space for such a crew in the front "nose" especially considering that probably the entire rear and center section is for the reactor and reaction-mass save for the hangar and ordinance areas. Also just because the top and bottom extrusions have viewing portholes doesn't mean that those areas of the hull are weak ;)
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Offline Shrike

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*avoids commenting on the turrets*

Looks good so far, although it seems wide.... could just be the fact that it's not the entire hull.
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Offline Unknown Target

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Hey, BTW, how do you do those panels?

 

Offline Ryx

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Quote
Originally posted by Shrike
*avoids commenting on the turrets*

Looks good so far, although it seems wide.... could just be the fact that it's not the entire hull.


It used to be wider, actually. but it's pretty close now compared to my converted fs2 Orion, IIRC. I'll check again to make sure, though. :)

Also I have decided to go with geometry windows. :)
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Offline Nico

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well, it sure is too wide, the front section is almost a square section, it's nearly two times too wide I think... Then again, maybe I'm just plain wrong, I admit I didn't see the orion mesh for quite some time...

Just checked, I'm plain wrong :P seems I'm already becoming senile, I'm losing my memories, aaaaaaaaaaaaaaah!

btw, looks great so far.
« Last Edit: December 12, 2002, 03:07:50 am by 83 »
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Offline Styxx

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Nice work.

*also avoids commenting on the turrets*'
Probably away. Contact through email.

 

Offline Ashrak

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oh man convert it to LW too its like WOW!!!!!!!! some coool rendering opertunities :D
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Offline Ryx

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Don't mind the textures too much, just a test. :nervous:
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