Author Topic: WIP - The Orion Project (IMGS!!!)  (Read 46881 times)

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Offline Ashrak

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael


Shrike's right. To that end, I'll be getting rid of that Mjolnir model. Its got entirely too many extraneous bits for a Freespace model--and besides, its nothing like the V-maps anyway.


your kidding.....right?
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Offline HeX

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WIP - The Orion Project (IMGS!!!)
He better be sarcastic cause there is no way that I can see getting rid of an amazing work of modeling over not looking like a low-poly game's version.
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Offline Nico

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WIP - The Orion Project (IMGS!!!)
he just means he'll make a new one :p
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Offline mikhael

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WIP - The Orion Project (IMGS!!!)
Nope. Shrike's right. Its not Freespace enough. I didn't model it like a Volition Mjolnir, so its gotta go.


Of course I'm being sarcastic.
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Offline HeX

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WIP - The Orion Project (IMGS!!!)
Thank god. Thought for a moment there that someone took Shrike's advice. That'd be a crime. :D (j/k Shrike)
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Offline Redfang

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WIP - The Orion Project (IMGS!!!)
Very nice. I like. :yes:
 
Quote
Originally posted by HeX
Thank god. Thought for a moment there that someone took Shrike's advice. That'd be a crime. :D (j/k Shrike)
:lol:

 

Offline Ryx

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WIP - The Orion Project (IMGS!!!)
The barrels will actually be ably to elevate to a near* vertical position, question is how to model the parts beneath the turret. Would they use some sort of hydralic system, like on they do on (some types of) trucks?

*How high would depend on how it looks finished.
« Last Edit: November 24, 2002, 04:58:26 am by 263 »
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Offline Alikchi

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WIP - The Orion Project (IMGS!!!)
I would have to agree with Shrike here. The turrets look nice, but nothing like the Orion ones, and not in the same style, either.
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Besides the Database on campaigns, there should me a model database. OR more specifically a parts section. It would be cool for those people  :nervous:  with no modling skill (ok just me) to go and download bits and pieces and join them to gether to build a Hybrid ship... Think of Mr. Potato Head (But for FS2)? say you like X's main body, but Y's turrents, and Z's engine attachment... With a modular assortment ship design and construction might go faster and easier. I figure some people like to do certain things more than others... Some might like Bridges and others turrents ect... Granted not everything would be compatible BUT I think this would be a cool database project and would influence model making in the future (As well as get some cool ships constructed though one might lack the skill to make the individual parts, they have an idea of what it should look close to)...?

BTW I love what you did to the back housing of those turrents! Please make a LP version though cause they really should be used and not just admired! (even if it is from just the recieving end...."Boy this ship is MURDER...Cool turrents though..AHHHH!...") :lol:
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Offline Shrike

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by mikhael
Shrike's right. To that end, I'll be getting rid of that Mjolnir model. Its got entirely too many extraneous bits for a Freespace model--and besides, its nothing like the V-maps anyway.
You're being an idiot.  :rolleyes:

Quote
Originally posted by HeX
Thank god. Thought for a moment there that someone took Shrike's advice. That'd be a crime. :D (j/k Shrike)
You're being an idiot too. :rolleyes:

You guys seriously don't get it do you.  It's not that it doesn't look exactly like the Orion turrets, it's that it looks nothing like the Orion turrets.  It doesn't even have enough barrels!  If you're making a replica, you should aim to combine accuracy and style.  But when you get multiple people looking at it and saying 'that doesn't look like X' you know something isn't right.

Look, it's a great turret, and it's got excellent detail.  Personally, I've given up on 11k turrets myself, they tend to drive the polycount way up when you add a dozen to one model, but that doesn't mean it's bad to do put those kinds of details on them.  And a reasonable amount of time has probably been done on this, which probably means it's all the harder to give it up.  But doesn't it make sense to make it so someone will look at it and say 'yep, that's an Orion' then when they zoom in, go 'wow, look at all the details!' instead of 'something just isn't right'?

Something like a Mjolnir is easy, the original model is very basic and you can do a lot of superdetailing without getting away from the basic design. (although I figure the outer 'wings' were the heat sinks and would have modelled them differently, but that's irrelevant to the discussion)  You can look at the Mikheal's Mjolnir model and go 'wow, look at all the detail' and imagine that's what it would look like in high-polygon glory.  Why?  Because he was faithful to the basic design and didn't take any significant liberties, he did an excellent job of converting the Mjolnir to a high-poly format and put his own touches in the details.

Why not save the turret for your own ship - no sense wasting it - and do replacement ones that are close to the FS turrets?  I can't force you and I wouldn't bother even if I could.  It's your model.  But someone has to be a critic.
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Offline Galemp

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Shrike [/B]


What he said. :nod:
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Offline Ace

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WIP - The Orion Project (IMGS!!!)
My opinion pretty much matches Shrike on this. The turret I'd say would be perfect for say the Aeolus which has that gritty WWII style two-barreled turret.

Anyways I should keep my mouth shut on this mostly because I'm not too skilled at modeling yet ;)
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Offline mikhael

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WIP - The Orion Project (IMGS!!!)
Quote
Originally posted by Shrike
You're being an idiot.  :rolleyes:
 


Note the admission of "sarcasm" in my previous post up there. ;)
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Offline Ryx

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WIP - The Orion Project (IMGS!!!)



Polycount: ~13500

Right I feel I've spent enough time on those generator things. Time to return to the actual turret. Now I feel, I have to model some sort of mechanism, that moves the barrels up and down, so that's what I hope to do today. I am still going to try to get a third barrel in there! :)


Here's a screenshot from the perspective view port in MAX. :)
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Offline Nico

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WIP - The Orion Project (IMGS!!!)
you know, just make the main body of the turret "taller" and the barrels shorter, and that would probably work fine for an orion turret.
Btw, Shrike, in movies like in games, there's lods, such a turret would be used only for close ups, I always found a bit reidiculous to provide super detailled meshes w/o the lods (  even max has a LOD modifier, not named like that, but still ).
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WIP - The Orion Project (IMGS!!!)
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Offline Ryx

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WIP - The Orion Project (IMGS!!!)
Pics load fine for me....

Small update


hmm, I could try resizing the barrels. Problem is, I like the big barrels. I'll look at it anyway. :)
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Offline Ashrak

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WIP - The Orion Project (IMGS!!!)
holy smackers make an orion like that and do remembre to make turrets seperate from model :D also LW conversion :D
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Offline Anaz

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WIP - The Orion Project (IMGS!!!)
damn....where is that jaw smiley when you need it....


:eek2: :eek2: HOLY CRAP THAT IS AWESOME!!!!!!

meh...that is no substitute...
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Offline Ulala

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WIP - The Orion Project (IMGS!!!)
Personally, I was never really a big fan of the Orion, probably because I didn't get to play FS1 too much, but whether or not you use that on an Orion or some other ship, that is one awesome looking turret. :nod:

[Edit] One thing I noticed is that the 3 barrel turret is a little crowded, not by the barrels, but down in front on the base where the 3 little triangular prong thingies (lol, sorry.. I sound like an idiot) it looks kinda crowded down there. Sorry I can't provide like an alternative, but you might want to look into something. Or not! It's you're model, and I haven't modeled anything in my life, so...:ha: [/Edit]
« Last Edit: November 24, 2002, 12:20:38 pm by 488 »
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