Now there's a question. In Iwar2, popping out of a LaG into occupied realspace makes the new arrival go boom. That's the whole point of portcullis/spider devices.
Does FS allow for ships to know if there's mass on the other side of the subspace tunnel? How much do nodes really matter? Are they the ONLY possible jump, or are they the BEST possible jump? Does space around the node offer the same jump possibilities but with higher risks/lower efficiencies?
If its the only possible jump parking a cap in the node effectively locks the node and makes blockade running foolish at best. Not much of a mission to be had there. i'm I correct that the mission you want to do involves running the blockade? If so, bombed cargo containers, decommed cargo ships and englobing is probably your best option.
Tiara made another good point: if its blockading an outgoing node, bombs, and a couple freighter hulks in the node proper will afford for a great mission: take disable civvies, destroy mines, and move/destroy those hulks. Of course, smart civvies will use live ships, not hulks, and will disable the engines so they can "rightfully" claim that they "just broke down, could you come back later"?
