Author Topic: ITD Ryujin  (Read 2567 times)

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Offline Nico

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"The pride of the Tau Imperial Fleet, the Ryujin is the state of the art in tau technology. No ship, not even the Gaia, is more representative of the mankind power than this fantastic ship.  It's the most powerful ship ever built since the Colossus, gigantic ship destroyed during the second shivan incursion. The Ryujin is bigger, and much better hulled than the gaia, and is probably the only ship able to survive to a close encounter with a sathanas. The powerfull turrets, protected by their own shielding devices, can give punishment to any foe. It's not a very fast ship, but no ship can outlive this monster on the battlefield"

[This message has been edited by venom2506 (edited 09-18-2001).]
SCREW CANON!

 

Offline Darkage

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I have seen it awhile ago Looks damm good dude

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Offline joek

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The man does not stop! How many new models is that so far? Great work... keep 'em coming  .

Joe.

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Offline DragonClaw

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Excellent, but it looks like the ship has a few blind spots... especially between the long things with a dent in the end(heh love my use of words)   I could park my ship in there and use Helios 24/7  


I need a better view  

Give it a few "Imperialistic" textures..maybe striping yellow streams and stuff.. it looks a little plain the way it is. Give it something that makes it look patriotic  



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Offline Nico

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hehe, I asked for it, I have it  
ok, aboout blind spos: I'll put as many turrets as it's possible (since the polycount is quite low), so don't worry, you won't be able to hide anywhere  

for the marks, I want to do that, I'll try, but with tiles, won't be easy (if I put a mark at one spot, it'll appear everywhere on the ship   )
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Offline Setekh

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Well I think it looks damn cool as is...  

 
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Offline Sandwich

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Ok, great work, but I have a few nitpicks...

My first thought when I saw it, before reading anything, was: "Wow, awesome freighter!"   Tyr to implement one of the 2 main ways of increasing the apparent size of a model, either by adding modeled datails, or increasing the texture tiling in specific places.

Also, it was those X-like textures that really made me think "cargo freighter" at first glance. Then again, maybe that's the point.  

How big is it?

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Offline Nico

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Quote
Originally posted by sandwich:
Ok, great work, but I have a few nitpicks...

My first thought when I saw it, before reading anything, was: "Wow, awesome freighter!"   Tyr to implement one of the 2 main ways of increasing the apparent size of a model, either by adding modeled datails, or increasing the texture tiling in specific places.

Also, it was those X-like textures that really made me think "cargo freighter" at first glance. Then again, maybe that's the point.  

How big is it?


actually, it's very big (3Km long), and it does look huge very big ingame. the fact is that the there's really a lot of tilling, so much it's not clearly visible on that pic. believe me ingame it looks just great.

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Offline Setekh

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Those two turrets down the bottom must be huge...
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Offline Nico

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Quote
Originally posted by Setekh:
Those two turrets down the bottom must be huge...

mmh, dunno lol, the version I have ingame have no turrtes yet lol.
there's 4 of thoses turrets on the top of the ship, too (big blob turrets, but more efficient than the fenris one, of course lol)
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Offline Martinus

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If anyone has a future in professional low poly stuff it's you dude, as always excellent work  

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Offline Shrike

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You know, I hate being the voice of discord (well, actually I don't....) but this thing is nowhere near as cool/good as your fighters.  To me, an Orion is much cooler looking.
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Offline Nico

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Quote
Originally posted by Shrike:
You know, I hate being the voice of discord (well, actually I don't....) but this thing is nowhere near as cool/good as your fighters.  To me, an Orion is much cooler looking.


Bah, one can't please to everybody  
SCREW CANON!