Author Topic: Death Star II  (Read 10474 times)

0 Members and 1 Guest are viewing this topic.

Offline Solatar

  • 211
As you all know, in Episode VI, the rebel ships fly inside the DS2, and take out the reactor. Will we have a model for the DS2? And will we be able to fly into it?

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i really doubt it will be possible at a decent level, and the tunnel will be a problem with the fs2 engine (the collision bump: you will be like a pingpong ball).
a model for ds1 will be instead something i'll try, i had a nice idea about  how to make it at an high level of detail w/o killing performances too much, but i don't know if it is possible, i'll have to make some tests

 

Offline Solatar

  • 211
I guess I'll just have to go to the mall to fly in the death star. (Arcade).

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
For your information:


I did a 'test run' of a tunnel dash a la BoE, and the result was reasonable. The catch is that you won't have a big fireball chase you up the tunnel. The ship is just exploding around you, and you've got to make sure that she stays exploding for long enough, because if she blows whilst you're still inside, some VERY STRANGE things start to happen......

Bottom line: The Death Star tunnel run is perfectly possible......just requires a lot of thinking, playing and tweaking!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Killfrenzy
For your information:


I did a 'test run' of a tunnel dash a la BoE, and the result was reasonable. The catch is that you won't have a big fireball chase you up the tunnel. The ship is just exploding around you, and you've got to make sure that she stays exploding for long enough, because if she blows whilst you're still inside, some VERY STRANGE things start to happen......

Bottom line: The Death Star tunnel run is perfectly possible......just requires a lot of thinking, playing and tweaking!



in thisd case we may give it a try, maybe using the redalert, but the overall model for DSII will be a big problem i dare,
well at least it is something we will look at in the future

 

Offline Grey Wolf

Quote
Originally posted by Killfrenzy
For your information:


I did a 'test run' of a tunnel dash a la BoE, and the result was reasonable. The catch is that you won't have a big fireball chase you up the tunnel. The ship is just exploding around you, and you've got to make sure that she stays exploding for long enough, because if she blows whilst you're still inside, some VERY STRANGE things start to happen......

Bottom line: The Death Star tunnel run is perfectly possible......just requires a lot of thinking, playing and tweaking!
Use the supernova effect. IE, you don't make it out in time, you die.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
That could work, but it wouldn't exaclty be like there's fire chasing you.. more like a Big Huge evil Timer chassing you yelling "Die you ****er! Capella will swallow you whole!"
« Last Edit: December 22, 2002, 01:51:48 pm by 675 »
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Are you pissed?

 
Quote
Originally posted by Petrarch of the VBB
Are you pissed?


hes right, I think the best whay to do eather Death Star is to have the player fight out side it, then you could do some intresting things with the fleets, IE Death Star II.
The Ancients a old and proud reace, one that is not all alone, and I am not one of them, but I am Nouben.

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
*walks in*

My suggestion would be come at it from a different angle, have the same major events as in the films, but for the love of god, DONT TRY TO BE LUKE!

It think the it will work best not as a 'Wannabe luke' game, you guys probably have been running through this idea already but i didnt look over the whole forum, so sue me :D

*goes again*
« Last Edit: December 22, 2002, 04:14:31 pm by 575 »
Kiss my Fluffy White Ass!

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
The trick is to make the DSII 'tunnel' part of a MASSIVE model. The explosion time depends on the size, not the mass. Believe me, I tried! :D
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Killfrenzy
For your information:


I did a 'test run' of a tunnel dash a la BoE, and the result was reasonable. The catch is that you won't have a big fireball chase you up the tunnel. The ship is just exploding around you, and you've got to make sure that she stays exploding for long enough, because if she blows whilst you're still inside, some VERY STRANGE things start to happen......

Bottom line: The Death Star tunnel run is perfectly possible......just requires a lot of thinking, playing and tweaking!


This is excellent news. :):yes: Good to know that this is all still progressing. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Knight Templar
That could work, but it wouldn't exaclty be like there's fire chasing you.. more like a Big Huge evil Timer chassing you yelling "Die you ****er! Capella will swallow you whole!"


There's something about this which I find enormously funny. Do excuse me. :lol:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Quote
Originally posted by Setekh


This is excellent news. :):yes: Good to know that this is all still progressing. ;)


Well, it's more to do with The Swarm War than SW, as that was what I was doing it for. But would I be right in that I'm possibly the only one to have tried this?:ha: ;7
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
actually i was planning to have the DS built from different pofs possibly docked together(its something being discussed in the source code forum)
the point is that you can build in theory the DS with just 2 repeted segments (one main segment + 1 for the equator) + one individual segment for the main cannon and the end of the canal
in this way you should be able to bypass the subobject limit, the polycount limit and performances shouldn't be hitted too much (only few lod0 segments will be rendered at any time)
obviously there will be a lot of problems anyway

 

Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
But why would you want an actual model of the DSII anyway? When you're up close to it you don't see 99% of it!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
mostly because it would be cool, and i don't know about the in game size of the DS
but i have to say that everything has still to be decided

 

Offline Nuclear1

  • 211
Quote
Originally posted by Sheepy
*walks in*

My suggestion would be come at it from a different angle, have the same major events as in the films, but for the love of god, DONT TRY TO BE LUKE!

It think the it will work best not as a 'Wannabe luke' game, you guys probably have been running through this idea already but i didnt look over the whole forum, so sue me :D

*goes again*


tee hee.... considering it was Lando who made the attack on DSII..... :D
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Solatar

  • 211
Luke was inside fighting Darth Vadar and Palpatine, and we can't have lightsaber fights in fs2.:D

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
We can have dueling slasher beams. :nervous:
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...