Author Topic: British Fighter/Bomber  (Read 5718 times)

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British Fighter/Bomber
Told you I'd get it up tomorrow.  Well, it's techically tomorrow (shame the *.jpg is so crappy...)

 
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Jabu

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Old-skoolish fighter design, but it looks damn cool nevertheless.

 

Offline IPAndrews

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Inspired by the Buccaneer (sp?)?
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Fozzy

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hehe, brits rule..

  cool fighter, try somthing more modern (euro fighter)
The Terran VolksWagen Project - Lol
"that was a little too close, we gota wait fifteen mins to change our shorts" = (snipes, FS2)
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Offline aldo_14

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Cool  

Can I make a British ship for your mod?  (could be fun   )

 
   
Quote
Originally posted by Jabu:
Old-skoolish fighter design, but it looks damn cool nevertheless.
Good,  That's the effect I was going for...

At the start of the game the design for the F/A-12 is supposed to be almost 30 years old. While it probably should look more modern than it does, I chose not to make it that way so the player would have a very real sense for the (relative) age of the design.

   
Quote
Originally posted by IPAndrews:
Inspired by the Buccaneer (sp?)?
The Buccaneer... Maybe subconciously, I was actually thinking more of a cross between the F-86 Sabre and the F-4 Phantom II.  I think the skin for the model was based off the Buccaneer however (the concept drawings for the skins come courtesy from Travis Wilbur, a member of the JSKGames staff).

 
Quote
Originally posted by aldo_14:
Cool    

Can I make a British ship for your mod?  (could be fun     )
I hadn't really planned on having any additional craft within the game, but if you want to make a few more then by all means... I'll be the first to admit that only having a single fighter type used by the US, the EU, and various others over a 30 year period makes very little sense.  Just take a look at the F-44 ( http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/000741.html  ) and the F/A-12 (this page) to get an idea of what I'm doing.  Just keep in mind that (with the exception of the B-58) ALL western fighters are aerospace capable.

I look forward to seeing it.

[This message has been edited by jonskowitz (edited 09-16-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 
Oh yeah, you should probably try the demo too!


[This message has been edited by jonskowitz (edited 09-16-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline aldo_14

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Quote
Originally posted by jonskowitz:
 
I hadn't really planned on having any additional craft within the game, but if you want to make a few more then by all means... I'll be the first to admit that only having a single fighter type used by the US, the EU, and various others over a 30 year period makes very little sense.  Just take a look at the F-44 ( http://dynamic.gamespy.com/~freespace/ubb/noncgi/Forum2/HTML/000741.html  ) and the F/A-12 (this page) to get an idea of what I'm doing.  Just keep in mind that (with the exception of the B-58) ALL western fighters are aerospace capable.

I look forward to seeing it.

[This message has been edited by

jonskowitz (edited 09-16-2001).]

I like the F-44 BTW... i'll try and play about a bit, try and make something based on the Tornado / Harrier / Hawk jets used by the RAF... can you tell me what size it should be, and what the armament is?

This mod really interests me, it's the sort of thing i'd like to have done myself (had i thought of it).


 

Offline LAW ENFORCER

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its a really good design (obvisly for your style) but wheres me polys????!!!!
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 
 
Quote
Origionally by Shirley Temple:

You love me!, You really love me!...


Sorry, just seemed funny t me at the time...

Most fighters are aroung 20 meters in length (the F/A-12 is considered a bit big at 22 meters, the F-44 is around 17 meters, and the Type-37 is only 14 meters, but isn't aerospace capable.)
Bombers are (of course) larger.  The A-36 torpedo bomber is around 33 meters long and the Boeing B-58 heavy bomber is about 50 meters long (sorry, no model yet   )

The primary weapons in use are:
G-22: (short name: g22) A six-barrelled, 20mm gatling cannon with a cyclic rate of fire of around 1200-1500 rounds per minute (about 20-25 per second).  This weapon is the standard sidearm carried by ALL western fighters (except the F-44).  Average payload is 600-1000 rounds.

G-22f: (short name: g22f) An updated version of the G-22 with a higher rate of fire (over 1800 rounds per minute, that's about 30 per second!)  So far the only fighter that carries this weapon is the F-44 space superiority fighter (British Aerospace's replacement for the F/A-12, the F-80 will likely carry it as well.)  Average payload, 800 rounds.

G-20: (short name: g20) A single-barrelled 20mm autocannon with a cyclic rate of fire of 600-700 rounds per minute.  These are carried by western bombers (A-36 and B-58).  Average payload, 1000+ rounds.

G-18: (sorry, not done yet   ) A single-barrelled 40mm autocannon with a cyclic rate of fire of about 400-500 rounds per minute.  Fires explosive shells and causes about twice as much damage as the 20mm weapons.  Used on turret-mounts only.

Type-7: (short name: type7) A single-barrelled, 37mm chaingun with a cyclic rate of fire of about 600 rounds per minute.  Carried in twin mountings by all chinese fighters.  Average payload 400-600 rounds.

Type-9: (short name: type9) A single-barreled 76mm cannon with a cyclic rate of fire of less than 120 rounds per minute.  Causes extreme damage when it hits (10x that of a 20mm shell).  Used in the heavy turret mounts of the Chinese missile cruisers.

The secondary weapons are:
Sidewinder VII SDM: (short name:SRM) a short-ranged space defense missile that can be carried by all western fighters and bombers.  
Average payload (fighters) 6-8 (fully loaded)
(Bombers) 12+ (fully loaded)

Sparrow G SDM:  (short name: LRM) A medium-ranged space defense missile that can be carried by all western fighters.
Average payload: 6-8 (fully loaded)

Novabomb ASM:  (short name: torpedo) A short-ranged anti-shipping missile that can be carried by all western bombers and fighter/bombers.  Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 2-12 (the B-58 kinda skews the average a bit  , the A-36 carries 4)

Titan ASM: (sorry, not done yet) A long-ranged anti-shipping missile that can only be carried by the B-58 and some capital ships.  Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 4

Redeye SDM: (sorry, not done yet) A short-ranged space defense missile carried by all chinese fighters.  Its heatseeking guidance system makes it very easy to use.
Average payload: 4

Atoll XI SDM: (sorry not done yet) A medium-ranged space defense missile carried by the chinese type 39 fighter.
Average payload: 4

Spandrel ASM: (sorry, not done yet) A short-ranged anti-shipping missile carried by chinese type 38 and 389 fighters.  Limited effectiveness, intended mostly to disable a ship's defenses prior to a cruise missile attack.

Sun ASM: (short name: cruise) An extreme-ranged anti-shipping missile carried by chinese cruisers and corvettes.  Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 8-16

I think that's all of it...  A few other notes, always set the 'recharge rate' to 0 (these are conventional projectile weapons with limited payload), NOTHING has shields (they don't exist in this setting),  the acceleration values should be pretty high (20-30 normal, 5-15 afterburner), and the rotation values should be pretty high (the F-44 is the most maneuverable craft in the game, and it has 6's!  About double or even triple what FS craft have, with the pitch always having a lower value than heading), and most fighters only have 45-65 hitpoints ( the F/A-12 has 65, the F-44 has 50, and the type-37 has 45) with a 20mm shell causing 1 damage per hit (37mm causes 2 points, 40mm causes 2-3, and the 76mm causes 10).  The missiles (SDMs) all cause about 50-60 with pretty healthy blast radii (25-30), so a direct missile hit is pretty much universally fatal.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 
 
Quote
Originally posted by LAW ENFORCER:
its a really good design (obvisly for your style) but wheres me polys????!!!!

Just can't please some folks  

This one was difficult to stabilize, so most of them are "wasted".  I think it's poly-count was 420 or so (hell, each tailplane probably took over a dozen each to fix the BSP problems, ha!)
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 

Offline Nico

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very nice, I have a model of (about) the same kind  that I did for my first (aborted) campaign, Outerspace. The Scimitar...
SCREW CANON!

 

Offline aldo_14

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Quote
Originally posted by LAW ENFORCER:
its a really good design (obvisly for your style) but wheres me polys????!!!!


Nothing wrong with a low poly model - means you can use more in a mission  .

UIt was impressed with the models in the demo, especially with the low polycounts...

BTW, I've done some work;

 
 

 

 

This is based on the Harrier / hawk fighters used by the RAF...I like it, although i'm not sure it looks space age enough.  356 polys.

 

 

This is a lot more sleek, but I just don't like it - i think it's a bit too thin... (250-ish polys) was my first attempt.  I only have time to texture one, but I can send off unused dxfs for the other to anyone who wants it.


[This message has been edited by aldo_14 (edited 09-17-2001).]

 

Offline Nico

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First one is better. For a better space look, change the air intakes.I think old space fighters would have huge exhaust, things like that.
SCREW CANON!

 

Offline Jabu

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The first one, obviously. The second looks anorexic.

 

Offline Darkage

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Quote
Originally posted by venom2506:
First one is better. For a better space look, change the air intakes.I think old space fighters would have huge exhaust, things like that.

If it's only used in space why make air intakes


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Offline Shrike

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Looks too 'atmospheric.'
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Offline Nico

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Quote
Originally posted by darkage:
If it's only used in space why make air intakes  



coz they're both atmospheric and space cable if I'm right. and that looks cool  
SCREW CANON!

 

Offline LAW ENFORCER

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hence his continuall use of the word 'areospace'...
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline Nico

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btw, the Fa12 looks like the US shuttle with the 2 additional propellers, to me (bottom view)
SCREW CANON!