Origionally by Shirley Temple:
You love me!, You really love me!...
Sorry, just seemed funny t me at the time...
Most fighters are aroung 20 meters in length (the F/A-12 is considered a bit big at 22 meters, the F-44 is around 17 meters, and the Type-37 is only 14 meters, but isn't aerospace capable.)
Bombers are (of course) larger. The A-36 torpedo bomber is around 33 meters long and the Boeing B-58 heavy bomber is about 50 meters long (sorry, no model yet

)
The primary weapons in use are:
G-22: (short name: g22) A six-barrelled, 20mm gatling cannon with a cyclic rate of fire of around 1200-1500 rounds per minute (about 20-25 per second). This weapon is the standard sidearm carried by ALL western fighters (except the F-44). Average payload is 600-1000 rounds.
G-22f: (short name: g22f) An updated version of the G-22 with a higher rate of fire (over 1800 rounds per minute, that's about 30 per second!) So far the only fighter that carries this weapon is the F-44 space superiority fighter (British Aerospace's replacement for the F/A-12, the F-80 will likely carry it as well.) Average payload, 800 rounds.
G-20: (short name: g20) A single-barrelled 20mm autocannon with a cyclic rate of fire of 600-700 rounds per minute. These are carried by western bombers (A-36 and B-58). Average payload, 1000+ rounds.
G-18: (sorry, not done yet

) A single-barrelled 40mm autocannon with a cyclic rate of fire of about 400-500 rounds per minute. Fires explosive shells and causes about twice as much damage as the 20mm weapons. Used on turret-mounts only.
Type-7: (short name: type7) A single-barrelled, 37mm chaingun with a cyclic rate of fire of about 600 rounds per minute. Carried in twin mountings by all chinese fighters. Average payload 400-600 rounds.
Type-9: (short name: type9) A single-barreled 76mm cannon with a cyclic rate of fire of less than 120 rounds per minute. Causes extreme damage when it hits (10x that of a 20mm shell). Used in the heavy turret mounts of the Chinese missile cruisers.
The secondary weapons are:
Sidewinder VII SDM: (short name:SRM) a short-ranged space defense missile that can be carried by all western fighters and bombers.
Average payload (fighters) 6-8 (fully loaded)
(Bombers) 12+ (fully loaded)
Sparrow G SDM: (short name: LRM) A medium-ranged space defense missile that can be carried by all western fighters.
Average payload: 6-8 (fully loaded)
Novabomb ASM: (short name: torpedo) A short-ranged anti-shipping missile that can be carried by all western bombers and fighter/bombers. Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 2-12 (the B-58 kinda skews the average a bit

, the A-36 carries 4)
Titan ASM: (sorry, not done yet) A long-ranged anti-shipping missile that can only be carried by the B-58 and some capital ships. Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 4
Redeye SDM: (sorry, not done yet) A short-ranged space defense missile carried by all chinese fighters. Its heatseeking guidance system makes it very easy to use.
Average payload: 4
Atoll XI SDM: (sorry not done yet) A medium-ranged space defense missile carried by the chinese type 39 fighter.
Average payload: 4
Spandrel ASM: (sorry, not done yet) A short-ranged anti-shipping missile carried by chinese type 38 and 389 fighters. Limited effectiveness, intended mostly to disable a ship's defenses prior to a cruise missile attack.
Sun ASM: (short name: cruise) An extreme-ranged anti-shipping missile carried by chinese cruisers and corvettes. Uses a nuclear-pumped X-ray laser to defeat it's target's OPPS (Orbital Projectile Protection System, pronounced 'oops').
Average payload: 8-16
I think that's all of it... A few other notes, always set the 'recharge rate' to 0 (these are conventional projectile weapons with limited payload), NOTHING has shields (they don't exist in this setting), the acceleration values should be pretty high (20-30 normal, 5-15 afterburner), and the rotation values should be pretty high (the F-44 is the most maneuverable craft in the game, and it has 6's! About double or even triple what FS craft have, with the pitch always having a lower value than heading), and most fighters only have 45-65 hitpoints ( the F/A-12 has 65, the F-44 has 50, and the type-37 has 45) with a 20mm shell causing 1 damage per hit (37mm causes 2 points, 40mm causes 2-3, and the 76mm causes 10). The missiles (SDMs) all cause about 50-60 with pretty healthy blast radii (25-30), so a direct missile hit is pretty much universally fatal.