Author Topic: grab you pills and prepare for a coronary  (Read 23206 times)

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Offline Bobboau

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grab you pills and prepare for a coronary
well is there a slow down from the first instant or only durring the heat of battle?
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DEUTERONOMY 22:11
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Offline vyper

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Quote
Originally posted by Bobboau
well is there a slow down from the first instant or only durring the heat of battle?


Battle
"But you live, you learn.  Unless you die.  Then you're ****ed." - aldo14

 

Offline Anaz

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grab you pills and prepare for a coronary
*passes out @ vypers screenys*

wow...
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bobboau

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then that would be the decals, ok as soon as I get this woking again, I am totaly disableing them
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

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grab you pills and prepare for a coronary
ok I fixed it, and I fixed the thing with the warp rendering, and I think I fixed the error were bitmaps were getting marked as haveing a glow map when indeed they did not, I removed a free_model to see if that would speed up intermission load times, and I'm not sure if it did or if it broke anything, I also made nicer error mesages that give you a much better idea of were you're problem is.
also I have put all the
maps into there own zip (note if you have a good conection there are a few fixed ones in there)
and I have made both debug and relese builds and placed them in this little zip right here
note for all you modders once you get the table errors fixed once you'll never have to do it again, and most of them are things you'll want fixed

and I totaly disabled the decals code,  in case it was slowing things down too much
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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grab you pills and prepare for a coronary
yeah, working great now :) pb is, all the bright colours are washed out during jpg conversion, so you don't see much on the screenshots :(.

but somehow, I miss the white lines of the jump node, they looked nice... and the warp model is too small.
SCREW CANON!

 

Offline Anaz

  • 210
grab you pills and prepare for a coronary
wow...just wow...

the arcadia is f***ing beautiful bob...excelent work!
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Bobboau

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***wonders "did I put in the wrong warp model?"***
are you sure? the POF should be 40X40X7,
if you would like to you can make one youre self (no sarcasm, you could probly make a great one), make a model with several LODs and only the one main hull subobject for each (you could probly have more but... actualy now that I think of it, each subobject would probly scale relitive to it's own frame of reference, you could do some damn cool things with that :eek2: ), texture the whole thing with a texture called warpmap, this texture does not get loaded, it is only a place holder, you could probly put anything on it actualy it will only render with the designated subspace texture

the rays were more of a bug, I sort of liked them, but they wern't done yet, they were suposed to jut out quickly start out all close together then spred out and then pull back into the apachure just before the ship leavs/enters subspace, there was also going to be two or three that just moved around randomly for a while

anyway I had a bunch of people complaining so I removed them
(don't wory the code is still there, just disabled, same thing with the decals)

have the framerate dips gone away, my frame rate got as low as about 7 in the heaviest combat but that's normal, it was about 12 the rest of the time, also close to normal, not bad considering nearly every polygon is getting rendered twice

note you should have a diferent texture aplied to the sections of you're shhip you want to have glows on otherwise it is going through a lot of work for no gain, a good example of were a diferent mapping routeen would be a good idea is the myrmadon(fighter2t-05.pof), there are only the two little tips lit, yet there is a lightmap being rendered for every polygon on the thing, I'f I realy wanted to make that ship render faster I'd convert it to cob, retexture the polys with the tips to fighter2t-05a2, and have the glow map named fighter2t-05a2-glow

when ever posable aoid useing a glowmap, a lot of them won't be bad, but fewer of them would be better (especaly if there will be no visable diference)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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I don't understand what you mean for the warp pof lol :D
anyway, about the fps, as far as I know there's no noticeable differences for me. it just looks better ( and sometimes, it does not, in fact... now you can see why it's not great to use wild map tiling :p ).
I'll have a few rar' TGA uploaded soon, if you're interested. Not the best shots I could take, but I'm in a vp building process and the things tends to be a bit unstable so I've done the best I could.
SCREW CANON!

 

Offline Bobboau

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why does everyone use rar...
I don't have an opener, yes I know it's better,
but linux is better than windows, why doesn't anyone use it,
answer, becase nobody uses it :)
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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everybody uses it :D
I use rar coz it compresses better, and right now I have to ask killmenow ( a 56k user ) to upload my files, so the smaller  the better for him. If someone wants to upload jpgs of the shots, they can go ahead :)
it's cool how the glows improve some models :) my old sucubus was just and average mesh, with the glows, on motion, it looks damn cool I think.

edit: stupid me, I didn't replace the old warp pof :p
« Last Edit: January 05, 2003, 04:58:21 pm by 83 »
SCREW CANON!

 

Offline Goober5000

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Hey Bobboau, did you commit any of this?

 

Offline Nico

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SCREW CANON!

 

Offline Bobboau

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Quote
Originally posted by Goober5000
Hey Bobboau, did you commit any of this?


not just yet, but I think enough of it is bug tested that I should
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Goober5000

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Is the glowmapping causing any significant framerate slowdown?

if so, is there a way to disable it?

(and btw, did you fix that huge engine glow problem?)

 

Offline Bobboau

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from what I can tell there is little to no slowdown, as with most of my code it is disabled untill you do something to enable it (have a texture with the -glow tag in this case),

I have no idea what's with the engine glow thing becase I have yet to encounter it,

I am commiting changes as we speak, probly done by now, yup
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

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grab you pills and prepare for a coronary
about the engine glow, seems it doesn't occur on shivan ships, btw. terran and vasudans, tho, ave the pb. As far as I know, it seems to happen only on capships, too.
SCREW CANON!

 

Offline Goober5000

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If we can get the glow bug fixed, we can release a fs2_open_3.41. :)

 

Offline Bobboau

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I am replaying the main campain and I just realised that the nebula fogging is just as full bright as the textures, I'm gona have to fix that :sigh:, I wonder if there would be an easy way to disable the vertex fogging quickly or a way to set it to 0
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline LtNarol

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I have a suggestion that I feel may help the framerate; for fog-missions, what if you added an option to fred which disables object rendering past 750 meters for fighters and bombers and 5000 meters for capital ships?  It would obviously need to check distance from the camera point since the player can view from another ship, but still, the idea is simple.