***wonders "did I put in the wrong warp model?"***
are you sure? the POF should be 40X40X7,
if you would like to you can make one youre self (no sarcasm, you could probly make a great one), make a model with several LODs and only the one main hull subobject for each (you could probly have more but... actualy now that I think of it, each subobject would probly scale relitive to it's own frame of reference, you could do some damn cool things with that

), texture the whole thing with a texture called warpmap, this texture does not get loaded, it is only a place holder, you could probly put anything on it actualy it will only render with the designated subspace texture
the rays were more of a bug, I sort of liked them, but they wern't done yet, they were suposed to jut out quickly start out all close together then spred out and then pull back into the apachure just before the ship leavs/enters subspace, there was also going to be two or three that just moved around randomly for a while
anyway I had a bunch of people complaining so I removed them
(don't wory the code is still there, just disabled, same thing with the decals)
have the framerate dips gone away, my frame rate got as low as about 7 in the heaviest combat but that's normal, it was about 12 the rest of the time, also close to normal, not bad considering nearly every polygon is getting rendered twice
note you should have a diferent texture aplied to the sections of you're shhip you want to have glows on otherwise it is going through a lot of work for no gain, a good example of were a diferent mapping routeen would be a good idea is the myrmadon(fighter2t-05.pof), there are only the two little tips lit, yet there is a lightmap being rendered for every polygon on the thing, I'f I realy wanted to make that ship render faster I'd convert it to cob, retexture the polys with the tips to fighter2t-05a2, and have the glow map named fighter2t-05a2-glow
when ever posable aoid useing a glowmap, a lot of them won't be bad, but fewer of them would be better (especaly if there will be no visable diference)