Author Topic: grab you pills and prepare for a coronary  (Read 17914 times)

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Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
grab you pills and prepare for a coronary
[color=66ff00]Those screenies are all rather awe inspiring. The Arcadia in particular is a beautiful shot. Great work Bob, just brilliant! *passes out from enthusiasm* [/color]

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
grab you pills and prepare for a coronary
bob this is giving me a bunch of random errors with ogl

it seems like the code is referencing stuff out of bounds.

gr_screen::current_bitmap holds the handle number

it is calculated as (id*MAX_BITMAPS+bitmap_num);

GLOWMAP has 3500 elements 0-3499.

so at the start, we're overwriting data, since id is never less than 0 (1 to 30000), if you try GLOWMAP[gr_screen.current_bitmap], the number is at least 3500, possibly higher.  if the handle is too high, it just returns a junk number then crashes.
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
grab you pills and prepare for a coronary
Quote
Originally posted by Mr. Fury
Vyper's lightmap screenshots.


I like the GTI Hard Light. Good work, Vyper. ;):yes:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
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I had a buch of errors like that, sometimes a glowmap gets referenced wrongly, I still get it once in a blue moon (very sure it's becase of animations getting loaded into slots once held by another bitmap), I put in some error handeling code, so if the map is out of bounds it just doesn't even try to do anything with it, I have made some improvements to the bitmap loading code so it makes sure that a bitmap's glowmap is always set to -1 when a map is loaded/created/destroied.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline phreak

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grab you pills and prepare for a coronary
I finished the opengl version, it works with single pass texturing, and it is supported on newer graphics cards with an opengl version of >=1.2

« Last Edit: January 08, 2003, 05:03:03 pm by 31 »
Offically approved by Ebola Virus Man :wtf:
phreakscp - gtalk

 

Offline Ryx

  • Twilight Falling
  • 29
  • Away in RL land. Back later.
grab you pills and prepare for a coronary
:yes: !!!!!!! :)
Intel C2D E6850|4Gb RAM|Abit IP35 PRO|ATI X1900 XT

 

Offline ZylonBane

  • The Infamous
  • 29
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Woah.

So, are lights-on, lights-off SEXPs in the works? :wink:
ZylonBane's opinions do not represent those of the management.

 

Offline Anaz

  • 210
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Quote
Originally posted by ZylonBane
Woah.

So, are lights-on, lights-off SEXPs in the works? :wink:


that would rock...


"This is the GTI Hard Light powering up"

*lights flicker on*


Unknown Fenris: "We're loosing power! AHH!!!!"
*lights flicker off*

*BOOM!!*
Arrr. I'm a pirate.

AotD, DatDB, TVWP, LM. Ph34r.

You WILL go to warpstorm...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
grab you pills and prepare for a coronary
Quote
Originally posted by ZylonBane
Woah.

So, are lights-on, lights-off SEXPs in the works? :wink:


Lights-flicker ought to be in there, too. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Goober5000

  • HLP Loremaster
  • Administrator
  • 214
    • Goober5000 Productions
grab you pills and prepare for a coronary
They already flicker, I think, according to the amount of damage on the ship.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
grab you pills and prepare for a coronary
it would be cool if we could animate the glowmap so that we can have lights that can blink, such as docking bay lights, landing lights and the like. can we use a glowmap with a lower resolution than the texture it is layed over, that way you can have an animated glowmap that doesnt suck up too much memory. you could have several different glow animations for your ship, one for normal, one for dieing, one for emped and other stuff like that.
« Last Edit: January 09, 2003, 01:21:56 pm by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline ZylonBane

  • The Infamous
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Nuke, please tell me you're just playing dumb.
ZylonBane's opinions do not represent those of the management.

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
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yes i am, i actually think it could be handeled beter with a pixel shader. i did some shader effects like that under a version of tomaz quake, if you followed quake source code projects.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline ZylonBane

  • The Infamous
  • 29
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Or the things you suggest might best be handled by this. :rolleyes:
ZylonBane's opinions do not represent those of the management.

 

Offline Nuke

  • Ka-Boom!
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Sweet!

i thought all that talk about glow points was an attempt at having an engine glow like effect, minus the engines.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
grab you pills and prepare for a coronary
though it woulds be good to have them in glowmapping as well, currently only static glowmaps are alowed, but they can be any size you want, higher/lower,
it would be easy to get an animation of the same length as an animated texture. given the way that the glow maps are handeled
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
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Animated glow maps would be excellent...you could make strobe lights, flashing warnings, shifting glows on Shivan vessels... :yes:
-C

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
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Quote
Originally posted by WMCoolmon
Animated glow maps would be excellent...you could make strobe lights, flashing warnings, shifting glows on Shivan vessels... :yes:


yeah!
So, who wants to make the anis? :D

"...steps back in shadows..."
SCREW CANON!

 

Offline Nuke

  • Ka-Boom!
  • 212
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couldnt you have the frames interpolated so that you can define a faster animation with 3 or 4 frames?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Nico

  • Venom
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  • 212
grab you pills and prepare for a coronary
Quote
Originally posted by Nuke
couldnt you have the frames interpolated so that you can define a faster animation with 3 or 4 frames?


you'd need a hella powerful machine and wuld be hard to implement anyway.
SCREW CANON!