code for POF view is the same as FS (I'm assuming you are talking about the pof viewer that came with the FS2 source), it's very... compex, the more I look into the PCX format the more I wished I didn't have to write a loader for it
seeing as I havn't even started to write the save code weather it's a debug build or not is't realy important seeing as you cant even use this for anything yet
on the up side I've plugged most of the DX releted memory leaks (there is one leak caused by the dialogs not getting deleted for some reason when you close that I havn't been able to figure out), and I have implemented basic interface for almost all normal data chunks.
soon I'll add some functionality and then the save code,
then it would be worthy of a major pimpage,
I've got some realy good ideas for some cool features that no tool available today has, copy comands, data importing, UV unwraping,
also I'm going to try and get alpha blending for the thrusters and have thrusters that render the same way that the game renderes them (rather than just a simple wire frame)
but for the moment the model only spins around in a little circle that you can't stop, I need to get that user operated too