Author Topic: FS2 > Starcraft Modification... resources & project  (Read 10744 times)

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FS2 > Starcraft Modification... resources & project
I have been doing a butt load of research and came across old threads regarding SC moding such as: http://www.hard-light.net/forums/index.php/topic,4652.0.html .

I was reading about the tools that are available to do this, and when i saw this thread alot of users had done some work on it already, i really would like to know if these people did have stuff done already or could assist in the process of making a new concept from an old idea.

I think it would be great to get some help from the community... being as how we all work togeather to achieve common goals, i really would like this to go somewhere...

thanks.

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
These people were just me, I'm afraid, and after the Valk (which really wasn't very good - the angles on the sprite were misaligned, the engine glow, unit face and sounds were unchanged from the SC Valkyrie. SC is difficult to mod, and I only worked out the basics, so it got frustrating and I just lost interest.

But, as I said in the original thread) I think I've gotten a little better with PSP and such since then, so if you want to do this, I support you, and I'd proably join up and help you out with a few units - we'd just have to learn a few skills that I never quite got.
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FS2 > Starcraft Modification... resources & project
well i attepted to make a Ulysses in SC but its a ***** TO MAKE IT, with all them buggy unsupported tools, i can hardly do jack with them, mind u most of there resource sites are down.

I was able to get up to it being done until i found out there pathicing thingy to make the mods work, isnt winxp compatable. or something like that cause of an NT error...... im still trying to work around this damn thing. but if u wanna do this, lets do it. cause its a mutha to frame 17 frames of ships-x's 50+ ships....

 

Offline Nico

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FS2 > Starcraft Modification... resources & project
well I'd prefer the other way around honestly :p
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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by venom2506
well I'd prefer the other way around honestly :p


well if there were peeps who would comit to making the models then yes that would be great but with a lack of support from the cmmunity it wont make it.

 

Offline Nico

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by deep_eyes


well if there were peeps who would comit to making the models then yes that would be great but with a lack of support from the cmmunity it wont make it.


it's not like there's a huge amount of ships to be done either, you know.
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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by venom2506


it's not like there's a huge amount of ships to be done either, you know.


of course, but being as how i think the zerg got the most flying units (me thinks), and there organic, it would be nice to see em. a science vessel could be the size of an arcadia, i dunno but u have a point...:p

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
Yeah, Zerg have a lot of flyers, but they also morph and fiddle around a lot - rather messy for FS2 fighters. But meh, we'll work it out. Anyway, quick update, myself and Deep Eyes will be working on this on and off - at first all we'll be doing is changing the sprites and wireframes, as neither of us has any experience in anything past that, so it wont unbalance you r SC game, just make it look Freespacey. Anyone with SC experience, particularly the ability to change stats/weapons, or put entirely new units into the game, would be most welcome :nod:.
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
yeah, like i said to you deep_eyes, Starcraft is not meant to be MODded, while Freespace 1/2 was/were pretty much meant to be modded.  Even to just play on a different server instead of the four generic Battle.net servers you've got to edit the registry and stuff.

Also remember that Starcraft is a 2D game, while Freepace is a 3D game

  

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
So that means we shouldn't do it? Challenge is what makes an endeavour great!
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
well, a Starcraft --> Freespace conversion would work, but how is a player going to fly in a 2D (Starcraft) environment?  In a 2D environment, you're missing one axis, so if you head in the right direction, you won't miss when you fire!  It'll be like those old arcade games, or like RAPTOR (if anyone remembers that game, cause it was awesome)...

i mean, it's nice cause they already have the background (the stars, the space) but the whole aiming problem wouldn't work i don't think, and MODding it would be hard --> impossible, cause in all the years i've played Starcraft, i've seen hundreds of campaigns, and thousands of missions, but i've never seen any actual MODs.  of course with the experience us in the Freespace community have with MODding, i'm sure it might be possible!

 

Offline Stealth

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FS2 > Starcraft Modification... resources & project
well let's see... (this is from memory, i may have missed some) :
i believe that all species have the same number of flying units... may be wrong... let's see:

Zerg:
-- Overlord (doesn't really account, doesn't attack anything)
-- Scourge
-- Guardian (evolve from Mutalisk)
-- Mutalisk
-- Devourer (Broodwar only) (evolve from Mutalisk)

Terran:
-- Wraith
-- Science Vessel
-- Dropship (no attack)
-- Valkyrie
-- Battleship

Protoss:
-- Carrier
-- Corsair
-- Shuttle (no attack)
-- Scout
-- Observer (observation, cloaked, no attack)
-- Arbiter (special ship)

yeah, i think they do have an equal number of flying ships... i dunno, i may have missed

I must admit, it would be really fun to convert this :D, but see my above post

EDIT:  Added "Arbiter" to "Protoss"... thanks for pointing it out KT
« Last Edit: February 10, 2003, 12:48:24 pm by 594 »

 

Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
What would be so wrong with making it 3d? I don't think aiming would be a big issue. It's not like Starcraft ships must be in 2d.. look at the cutscenes.

Quote
Protoss:
-- Carrier
-- Corsair
-- Shuttle (no attack)
-- Scout
-- Observer (observation, cloaked, no attack)


you forgot the arbiter :p
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Knight Templar
What would be so wrong with making it 3d? I don't think aiming would be a big issue. It's not like Starcraft ships must be in 2d.. look at the cutscenes.


cutscenes aren't the game...  cutscenes are MOVIES... you don't play the movies, you play the game... the game is 2D, you can't change the engine.

Yeah, i forgot the arbiter... *edits list* :D

 

Offline Nico

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FS2 > Starcraft Modification... resources & project
her... I guess they mean a RTS with FS2 units, not a space sim with the SC engine :rolleyes:
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Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Stealth


cutscenes aren't the game...  cutscenes are MOVIES... you don't play the movies, you play the game... the game is 2D, you can't change the engine.

Yeah, i forgot the arbiter... *edits list* :D



no **** sherlock :p

What i'm saying is, if you but SC into FS, it's not like you couldn't just as easily make it 3d..

The same goes for FS2 > SC . Its not like Their engines wouldn't work only going 2d
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
you're forgetting... Starcraft units not only attack automatically (no aiming required) but it's 2D... you cannot possibly convert FS2 SUCCESSFULLY to SC... maybe vice-versa, but there's no way you could aim in SC with Freespace ships

 

Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
Why? Sure it wouldn't be as realistic (SC never was in that sense) But its entirely possible.

Humour me and give me something you couldn't possibly do.
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
well for instance, you couldn't fly Freespace ships in Starcraft, cause it's 2d

?

 

Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
it's a freaking RTS...

We aren't talking about making you pilot the ships.. RTS = Real Time Strategy, not flight sim.

And even if you wanted to pilot a FS ship in 2d for whatever reason, its not like you couldn't make it just like any other 2d arcade game.
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