Author Topic: FS2 > Starcraft Modification... resources & project  (Read 11169 times)

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Offline Stealth

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FS2 > Starcraft Modification... resources & project
i won't be there tonight, i've got a business meeting.

this afternoon i'll be on for a bit

 

Offline Shrike

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FS2 > Starcraft Modification... resources & project
Stealth, Knight Templar, if I see you guys fighting like this once more I will give you both an unpaid vacation.  I don't care who starts it, it takes two to fight.

Very.  Thin.  Ice.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 
FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Shrike
Stealth, Knight Templar, if I see you guys fighting like this once more I will give you both an unpaid vacation.  I don't care who starts it, it takes two to fight.

Very.  Thin.  Ice.


"GOD HAS SPOKEN...!"

Bottom line another bickering session inside this thread and its curtains! :ick

 

Offline Nico

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by deep_eyes
unless ur also a 2d artist, but it is a headache


oh, I do, I had my bright time during the RA modding era ( two thousand years ago, about ), but yeah, it was a headache ( vbut it was col, all those ships in red alert :D even turned the allied cruiser into a HUGE space cruiser ;7 )
SCREW CANON!

 

Offline Stealth

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FS2 > Starcraft Modification... resources & project
yeah but venom is one of the best modelers the community has... i certainly can't (at my current level of modeling) redo the SC ships into FS.

 
FS2 > Starcraft Modification... resources & project
well we'll see later what we can do and work on. and also, figure out jobs and responcibilities etc.

being as how valentiens day is my "hoe" day, im not gonna be left alone until tomorrow lol... and i wont be PC able after this morning.... im da hoe.. ughh.. :shaking:

 

Offline DTP

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FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Black Wolf
These people were just me, I'm afraid, and after the Valk (which really wasn't very good - the angles on the sprite were misaligned, the engine glow, unit face and sounds were unchanged from the SC Valkyrie. SC is difficult to mod, and I only worked out the basics, so it got frustrating and I just lost interest.

But, as I said in the original thread) I think I've gotten a little better with PSP and such since then, so if you want to do this, I support you, and I'd proably join up and help you out with a few units - we'd just have to learn a few skills that I never quite got.


im a bit late, but its just bitmaps right?.

depending of the number of bitmaps needed for each model, i could pretty quick render some ships from 3d max.
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
so DTP is in on it too... how about that deep_eyes

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
You need 17 - if we sent you the seventeen BMPs of the ship we need converted, could you do it? All you'd need to do was make sure the engines and the nose lined up on each frame and render them - I could do the rest of the work (fidling with colours so SC recognizes the point to change for teams, making opaque shadows etc.)

Oh and Deep eyes, we should look into importing Sounds from FS2, they should go into Starcraft fairly easily, as should head anis (though we will need to fiddle to get that right - SC uses Smacker for ts videos, which I'm not familiar with)
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Offline Stealth

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FS2 > Starcraft Modification... resources & project
i'll do sounds

  
FS2 > Starcraft Modification... resources & project
Umm what would the Protoss carriers Interceptors be replaced with???

keep up the good work BTW:thepimp:
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
Orion perhaps?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
Carrier will be either the Typon or hat (probably hat, as the typhon lacks definition at that size). Interceptors, I don't know, possibly Anubis?
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Offline Knight Templar

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FS2 > Starcraft Modification... resources & project
If you're gonna do a hat, then do Serapis as Interceptors :nod:
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 
FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Knight Templar
If you're gonna do a hat, then do Serapis as Interceptors :nod:


I concur on serapis... Black Wolf i need to talk to you, its very important i will try to contact u in real time on msn within this weekend. its in direneed of opinion...'

besides this i dont want people thinking that BWolf is pulling most of the slack the last 3 days or so, but he is in his own right and he deserves nothing less then the support of the people who are going to make this happen, as i do expect the same. I will touch base on you all on whats going to happen over the next couple of weeks.

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
I have good news and bad news.

The good news is that the 17 frames for the hat are done - they still need colour replacement, but the alignments fairly nice, and they work in game.

The bad news is that to replace the carrier with the Hatchepsut we absolutely must find the appropriate engine animation and a way to edit it - the carrier has seven glows - a row of three, and a ropw of four above them. The bottom 3 glows line up perfectly, but the top four just sort of sit there along the back of the hat - obviously unacceptable. But yeah, still chugging along (oh and I'll bust out the Ursa tomorrow sometime probably.

Unfortunately, I can't talk tonight, I'm offline until about 11:00 PM local time, then I have a TI staff meeting. We'll talk tomorrow.
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Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
A bit of fiddling, and I can edit unit stats :). The capability was there all the time, as a part of StarDraft SE no less. But what's done is done, and now I know better :) - we can add shields to terran units, increase HP, make stuff repairable... anything we want to make SC more like FS2.


I'm semi happy. Now I just need to get Sandwiches wireframe to work, and I'll be happy happy.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
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FS2 > Starcraft Modification... resources & project
im working on the website stuff tonight and tomorrow, so if u got some screenies it be nice. also venom if u do get the meshes for us with textures can u make some renders?

 

Offline Black Wolf

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FS2 > Starcraft Modification... resources & project
I'll get you your screenies tomorrow if I can... the Hat still needs colour tweaking, but the Ursa has no forseeable problems...If I get a chance to finish it, I will, and I'll give you the screenies.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 
FS2 > Starcraft Modification... resources & project
Quote
Originally posted by Black Wolf
I'll get you your screenies tomorrow if I can... the Hat still needs colour tweaking, but the Ursa has no forseeable problems...If I get a chance to finish it, I will, and I'll give you the screenies.


im still having problems with the whole issue of getting this thing to work. when i catch u online,  u gotta tell me how u get urs to work, cause this is begining to give me a headache lol... but some of the tools i gots.... there complicated as hell, for example, wtf am i suppose to put in a MPQ file to make my ulysses to work? im just losssssssssst............................