Author Topic: GTxF Achilles  (Read 3036 times)

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Offline aldo_14

  • Gunnery Control
  • 213
First time I've made and designed a model specifically for the source code, actually.... finally got the glows working, albeit i need to move a the eyepoints a bit.  I'm proud of this one.






The main ship in Achilles Heel, also cropping up as a bonus ship in Reciprocity.

 

Offline Sheepy

  • Raises Hell
  • 29
  • Mac User
Looked sweet before, now its just l33t. Good job aldo :nod:
Kiss my Fluffy White Ass!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
rah! it's just gorgeous
SCREW CANON!

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
i wouldn't want to name my ship achilles heel.


"Alright, pilot, you and your squad are being transfered to the GTD Vulnerable Spot. Just make sure you don't bump the port engine pylon on your way in, or the ship will explode."
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Or name a squadron the 47th Red Shirts... :nervous:

 

Offline Razor

  • 210
Are those glow maps on a Ravana?

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
yeah. I guess Aldo is like me, now his FS2 has that on default :D
SCREW CANON!

 

Offline Martinus

  • Aka Maeglamor
  • 210
    • Hard Light Productions
[color=66ff00]I really like the ambient lighting in the cockpit, gives the ship more 'life'.

As always a "no' bad" piece of work Aldo ;)
[/color]

 

Offline Rictor

  • Murdered by Brazilian Psychopath
  • 29
good work man, all round cool ship

I like the ambient lighting and such, as well as your texturing style (very V like).

however, it kinda feels weird to have the cockpit be red. It makes me thing of evil and shivans and such, not really terran-ish. I realize it it probably just that way due to the red ambient (or the texture is that way since you intend to use it in mission with a red lighting scheme) but maybe you could tone it down a bit, it doesnt mesh all that well with the greys and borwns of the ship

again, very cool,the cockpit is just a minor thing

 
any chance of seeing a slightly brighter image??? crancked up the gamam and brightness to 100 on my monitor and i can barely estinguish the lights...
Bah who needeed the Colossus when all we needed was 30 Fenrises

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Bishop Gantry
any chance of seeing a slightly brighter image??? crancked up the gamam and brightness to 100 on my monitor and i can barely estinguish the lights...


That's sort of the point....

  

Offline FreeTerran

  • Master of the apocalypse
    Reset count: 1
  • 210
It looks very graet.
Silva in lumine Lunae arcana est. Domos mea Silva in lumine Stellarum est.

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
Quote
Originally posted by Carl

"Alright, pilot, you and your squad are being transfered to the GTD Vulnerable Spot. Just make sure you don't bump the port engine pylon on your way in, or the ship will explode."


LOL!

Anyway, nice ship there. I especially like the headlights.

 
very nice ship, the headlights are an extra touch.  also adding to the cool-ness is the red.  even though it's slightly shivan, it still manages to look pretty cool.  IMO, it looks like the original apollo on crack.  the cockpit etc.  minus the x-prong thingy would yield a quasi-apollo.  good show!
--

http://www.villagephotos.com/pubbrowse.asp?selected=173263

Fins on ships look cool.

in the words of robin williams:
and at airport security they're searching 5 year old boys and they're saying "what are you doing?, you're not a priest., let go of me."

 

Offline Petrarch of the VBB

  • Koala-monkey
  • 211
There is one word to desribe this ship, but it can only be said if you are Teddy Roosevelt. "BULLAY"

 

Offline pyro-manic

  • Flambé
  • 210
ooo, lights!

Very good, but I have to agree with Bishop Gantry about the images - I can't see the bloody ship! Yeah, the lights stand out, and very impressive they are too, but it'd be nice to see the rest of it as well!

Cool, though.:yes:
Any fool can pull a trigger...

 

Offline J.F.K.

  • 29
Quote
Originally posted by aldo_14
First time I've made and designed a model specifically for the source code, actually.... finally got the glows working, albeit i need to move a the eyepoints a bit.  I'm proud of this one.


I'm guessing the new source code allows those headlight-looking things, then? I'm a bit new at all this, but I didn't notice those in the game before.
.
[font="SerpentineDBol"]. . . . W H O . I S . T H E . M A N , . W H O . I S . T H E . M Y T H ?[/font]

 

Offline HeX

  • 27
    • http://www.warpstorm.com
The Source Code Project allows for quite a bit actually. Go to the SCP forum and check it out. Things like the headlights yes, as well as glowing textures and lots more.
Warpstorm
Alot's changed, but alot's still the same. Come on by and talk about anything!