Needs detail. And those railings look like they're made out of plastic.
Hell, quite a lot of it looks like it's made out of plastic. The little techroom thing at the beginning promises to be really cool if you tone down the star filter, but on the whole everything else needs to be darker and more metallic. Ever been inside a carrier? Something like that.
The ramp needs some beef to it. Generally, the FS textures don't look good for closeup work (they're not 100% realistic), but if you can't find anything better, at least don't just leave it as a cube.
And more details. Need some texture of some sort on the floors, some more pipes and wires and **** connected to the hardware you've got, and maybe some more equipment sitting around. It'd help particularly if you got some good metal texes down first, but it's your perogative.
Oh, and there's absolutely no reason I can think of for a techroom animation to be on a panel next to a door. A handprint ID or keyless entry system would do fine if you can't find something else to put there.