Author Topic: 3.5 Release imminent  (Read 10011 times)

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Offline Inquisitor

WMCoolmon committed the movie playing code last night.

I'll ask all developers to double check their bugs and committ stuff, look at the committ emails from WM to see how to disable the movie playing stuff if you do not have the DX8 SDK. All you need to do is put the SDK in your path to work with this, but it's a big download, so, your choice.

I do not believe he added the files to the project file, I'll do that today and post any additional instructions for compiling it.

As for using it, apparently you set it in the campaign editor, I'll let WM explain when he gets a chance.

Anyway, check your bugs and committ any last minute stuff, I want to get this sucker out :)
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Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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YES!!!!
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
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Offline ShadowWolf_IH

  • A Real POF Guy
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Are we going to have mp3 support?  i am just wondering how hard this would be to implement.  With all of the mods out there it would sure help as far as download size goes.  yup you guessed it....i am on 56k.
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Offline phreak

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i have the dx8sdk and i zipped up the .h files and it compresses it down to <900kb.  It seems like there was a bunch of textures and video clips for samples that inflated the size of the original dl

edit: libs zip to ~1.5mb

edit #2:
.h files
.lib files
« Last Edit: February 22, 2003, 10:27:02 am by 31 »
Offically approved by Ebola Virus Man :wtf:
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Offline penguin

  • Eudyptes codus
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I'm going to keep my gcc changes out of this release unless there are objections.  It's still not ready for prime-time, and I don't want to stand in the way of a release :)
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Offline Inquisitor

Sounds good, Penguin.

Phreak: In looking at the license, I don;t see any reason NOT to check in the required libs/headers for the stuff for DX8, do you? Can you figure out what lib/.h we need and just check it in?  I'm in and out running errands this morning, so, I am not going to be able to play with it till this afternoon.

Shadow: Music is later, no mp3 support at this time, and we may just replace the MS player with something more robust, but that will be Penguins call, he was gonna poke at Xvid, I think.
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Offline Killfrenzy

  • Slaughter-class cruiser
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So what's in 3.5?
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
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------------
Founder of Shadows of Lylat

 
Quote
Originally posted by Killfrenzy
So what's in 3.5?


Yeah, what? :)
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Offline Anaz

  • 210
w00t w00t w00t w00t w00t w00t w00t!!!!!!!

there is tons of stuff in this release...including several new sexps...
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Offline Inquisitor

Wait and see.

But, unless you have been asleep since 3.4, we've been talking about a great deal of stuff, my guess (sarcasm) is that most of that will be in this release ;)
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Offline SKYNET-011

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Quote
Originally posted by Inquisitor
Wait and see.

But, unless you have been asleep since 3.4, we've been talking about a great deal of stuff, my guess (sarcasm) is that most of that will be in this release ;)


Hey! :p
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Offline Bobboau

  • Just a MODern kinda guy
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  • 213
glow mapping, some bug fixes in fighter beams, other stuff
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Offline IceFire

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Has someone made up a list of all the new features and how they are implemented in the tables yet?  I'm doing the searching but thats becoming tedious :D
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Offline WMCoolmon

  • Purveyor of space crack
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Movie-playing stuffs:

Adding a movie to a mission:
This is pretty easy. Anyone who's used the Campaign Editor will have noticed the field for a "Briefing cutscene". Just enter the filename of the movie, and it should play right before the Command Briefing.

Enabling movie support:
Movie support needs to be enabled with the "-dshowvid" command line option. Otherwise, movies will be skipped when they're set to play.

You'll also probably need DX8 to use the EXE, and the DX8 SDK to compile the movie-specific code (in "movie" and "dx8show")
« Last Edit: February 22, 2003, 09:07:13 pm by 374 »
-C

 

Offline Knight Templar

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sweet :D

hey inquisitor, you check out the stuff I suggested in that PM?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Bobboau

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did anyone look into that crashing bug that I had mentioned, the one that shows up when you hit the continue thing in the main hall, and doee not show up in the debug build
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by WMCoolmon
Movie-playing stuffs:

Adding a movie to a mission:
This is pretty easy. Anyone who's used the Campaign Editor will have noticed the field for a "Briefing cutscene". Just enter the filename of the movie, and it should play right before the Command Briefing.

Enabling movie support:
Movie support needs to be enabled with the "-dshowvid" command line option. Otherwise, movies will be skipped when they're set to play.

You'll also probably need DX8 to use the EXE, and the DX8 SDK to compile the movie-specific code (in "movie" and "dx8show")

couldn't that command line thingy be set as a default?
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Hey, it's not my modification, it's RT's. You don't have to nitpick or remove it simply because I commited it. :p (See: ship trails, loading screen)

Yes, it could be set by default, but I think it will make it possible for non-DX8 users to play FS2 without nasty crashes. If that's true, it's probably a good idea to leave it in.
-C

 

Offline Raptor

  • 210
I assume DX8 is short for 'DirectX 8', right?
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Offline Solatar

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