Author Topic: Recruiting a texturer  (Read 2245 times)

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Offline Solatar

  • 211
I need somebody to properly texture this ship.
The model can be found here
here's a pic.

 

Offline karajorma

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Now that's an interesting design Hades. what race does it belong to?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Galemp

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*chants* ANcients ANcients ANcients
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Solatar

  • 211
It started out as Terran, but I kind of thought it looked a little Vasudan.

GE, you're right, I think it should be Ancient.

 

Offline Solatar

  • 211
Here's a cruddy Ancients skinned one.

I wanted it to look organic, so the back fin is kind of warped.

 

Offline Galemp

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Yeuch. Get it UV mapped.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Solatar

  • 211
Quote
Originally posted by GalacticEmperor
Yeuch. Get it UV mapped.


I'll see if I can get somebody to do it.:D

 

Offline Martinus

  • Aka Maeglamor
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Quote
Originally posted by Hades


I'll see if I can get somebody to do it.:D


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How many polys?
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Offline Galemp

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100 exactly, but no thrusters, LODs, or debris...
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 
i like the model.  maybe a bit plain and low poly, but with thrusters, etc. i'm sure it will look better.  give it some thrusters, weapons, etc. and re post it, so we can have a look at the finished product
--

http://www.villagephotos.com/pubbrowse.asp?selected=173263

Fins on ships look cool.

in the words of robin williams:
and at airport security they're searching 5 year old boys and they're saying "what are you doing?, you're not a priest., let go of me."

 

Offline Martinus

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Quote
Originally posted by Katalyan
i like the model.  maybe a bit plain and low poly, but with thrusters, etc. i'm sure it will look better.  give it some thrusters, weapons, etc. and re post it, so we can have a look at the finished product


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Actually there is something I just like about that hull design even though it is low poly. I'm sure with a little bit of experiementation you could improve it but I think it looks rather good. :nod:
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Offline Martinus

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I took a look at the mesh, what modelling program did you use? The tail section is warped and the engines are pretty different in shape, there's also a lot of unnecessary polys. I'm not berating you I just think you should keep working on the mesh.
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Offline Solatar

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I've fixed the tail warp.


I did the model in Blender.

 

Offline Martinus

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Quote
Originally posted by Hades
I've fixed the tail warp.


I did the model in Blender.


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I still build most of my models in Rhino it's exceptionally user friendly and very very accurate.

If you like blender try GMax, using the md3 (Quake 3) exporter and a converter (blender might actually work) you have a powerful freeware modeller with all of the modelling tools of 3DSmax.

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Offline Solatar

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Is it free? I don't have money to spend on 3d modeling tools.

 

Offline HotSnoJ

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No no Blender is the way to go.

Hades if you use the subsuf function you might be able to detect edges and faces that aren't suppose to be in a model.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
------------------------------
Nav buoy - They mark things

  

Offline Deepblue

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Quote
Originally posted by Maeglamor


[color=66ff00]
I still build most of my models in Rhino it's exceptionally user friendly and very very accurate.

If you like blender try GMax, using the md3 (Quake 3) exporter and a converter (blender might actually work) you have a powerful freeware modeller with all of the modelling tools of 3DSmax.

[/color]

Its not quite the same...
Its more like 3ds r.3 not MAX but plain old 3ds...

 

Offline Martinus

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Quote
Originally posted by Deepblue

Its not quite the same...
Its more like 3ds r.3 not MAX but plain old 3ds...


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I've used both max 3.1 and GMax, I thought they were pretty similar in most respects as far as modelling is concerned. *shrugs*
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