Author Topic: Request for help....  (Read 2459 times)

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I require quite a bit of help.
 Need someone who can do path info on models, fighter bays especially. And someone who can do loadout anis and loadout screens.
If you can help, please contact via email or respond to this thread.  

 
Plotting points such as these is actually pretty easy.  All you need is Modelview32 and Kazan's PCS.

Open the model in both PCS and Modelview32.  Go into POF edit mode in Modelview and use light points to plot the path's XYZ coordinates and plug these points into the PCS editor.  Save the data in PCS and close Modelview (DON'T save in MV!!!).  Don't close PCS until after exiting MV (just in case.)

If you want to double-check your work, open up a   model and compare the path data.  Most paths start far away and get closer, except fighterbays, which start close and go far (I think, or maybe it's the other way around...)

All that's left is to set the radius of each point.  This tells the AI to follow the point until it gets within the point's radius, then it goes to the next point in the sequence.
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 
Been ther done that, models crash, cuz i don't really know what i'm doing  

 

Offline Ypoknons

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Maybe Bobboau's FSMM2 tutorial will help: http://members.aol.com/bobboau/FSMM2.html  

[This message has been edited by Ypoknons (edited 10-27-2001).]
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 
 
Quote
Originally posted by Nephilim:
Been ther done that, models crash, cuz i don't really know what i'm doing  


  
 
Quote

"We learn by doing"

James T Kirk
'Undiscoverd Country'

Are you using Kazan's PCS or FSMM2?  FSMM is broken, don't use it.

I was having the same trouble with paths until I switched editors.

[This message has been edited by jonskowitz (edited 10-27-2001).]
I told you that It would be done by November, well, mostly anyway...

I'm working on something new... shhhhh, it's a seceret.

 
FSMM2, not getting any work done and don't really have much time to re-read everything over..... again
Got to much college work to do, and deadlines to meet  

 
I hate to bump my own topic but.....
Bump

 
Jonskowitz's method works.
I use modelview 32 and Kazan's PCS too.
Try a fighter docking point first.
remember to do the path and the docking point.

Look at V's models for examples of how the points are layed out.
the path is a seriesr of points leading up to the dock point.
the dock point is 2 points on the hull for where the support craft docks. I can't remeber which of these 2 is further forwards on the ship (greater Z value) but one of them has to match with the end point of the path.


Experiment, play a bit. It is the only way.
Do, or do not. There is no try.



------------------
Phil.
  Trust In Me &
  Fall As-well
Phil.
  Trust In Me &
  Fall As-well

 
People seem to be over looking this part...
Quote
Originally posted by Nephilim:
...And someone who can do loadout anis and loadout screens.

btw, like i said, its easier when you know what your doing...