Author Topic: jammer event  (Read 2400 times)

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Offline Nico

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sorry if that already exists, but I was wondering, if it doesn't:
would it be possible to have a jamming event? it would do two things: first it jams sensors like in stormy nebulas ( that already exists I suppose ), but it would also make all guided missiles in the mission dumbfires ( no target lock of any sort ). would be kindda useful to me...
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Offline Goober5000

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Do you mean fire them as dumbfires?  That may go against what the missile was designed to do.  Or do you just mean that the player can't acquire lock?

Perhaps a twist on this would be to make an "emp-effect" sexp.

 

Offline karajorma

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Quote
Originally posted by Goober5000
Perhaps a twist on this would be to make an "emp-effect" sexp.


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Offline penguin

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there's the EMP missle -- maybe something could be hacked out of that code.
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Offline Galemp

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An easier way would be to use the nebula EMP code, just without the nebula. Use the sexp to simulate a lightning bolt.
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Or just simply jam communications. ("T£ey#re &@m"i$g us Sir!") It could prevent orders for wingmen, perhaps, calling for support and getting orders from command... I'd imagine missiles and bombs are shielded enough to keep their lock (and aquiring is done by ship computer anyway) that it requires something more powerful, like the EMP pulse from the missile or nebula interference to affect them. Continuous full EMP effect might get too close to being "unfair", thus not fun - or maybe not. :)
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Offline Stryke 9

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Unfair? The AI has just as much trouble with EMP blasts as the player. You ever played that one recovery mission? The Shivan fighters can't tell which way's up half the time, and I don't think they actually managed to HIT me once...

 
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Offline Nico

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Goober: dumbfires, so even the rockeyes can't aquire a target (actually, what would be better if that they keep switching targets, that'd make them go in every direction until they die when their lifespan has expired, but I guess that's too much to do, so I didn't suggest it in the frst place ).

Quote
Originally posted by Terorist
Or just simply jam communications. ("T£ey#re &@m"i$g us Sir!") It could prevent orders for wingmen, perhaps, calling for support and getting orders from command... I'd imagine missiles and bombs are shielded enough to keep their lock (and aquiring is done by ship computer anyway) that it requires something more powerful, like the EMP pulse from the missile or nebula interference to affect them. Continuous full EMP effect might get too close to being "unfair", thus not fun - or maybe not. :)


nah. I want missiles to be disrupted. If you think it's too unfair, try to avoid fighters and kill the source of the jamming.

jamming orders/preventing reinforcement can be done w/ any new sexp.
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Quote
Originally posted by venom2506
nah. I want missiles to be disrupted. If you think it's too unfair, try to avoid fighters and kill the source of the jamming.

Right now I have no idea where I got the word "unfair"... :rolleyes: Might be quite fun actually.
Quote
Originally posted by venom2506
jamming orders/preventing reinforcement can be done w/ any new sexp.

Yes, I was just thinking about mission elements, not sexps themselves... Meaning, this new one could be used in a mission in conjunction with existing sexps to accomplish what I said.
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Offline Nico

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Quote
Originally posted by Terorist

Right now I have no idea where I got the word "unfair"... :rolleyes: Might be quite fun actually.

Yes, I was just thinking about mission elements, not sexps themselves... Meaning, this new one could be used in a mission in conjunction with existing sexps to accomplish what I said.


well, that was the plan anyway :D full jamming of everything that can/could/might be jammed :)
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