Poll

Would you support a Star Trek TC?

Yes! Is it ready to Dl yet? :) Sign me up for the staff!
3 (13%)
definately, I like the idea but I have little time or effort to add but would like to discuss it.
12 (52.2%)
Yeah, but like we need another mod? I have nothing to add, but tell me when it's ready.
1 (4.3%)
NO! Star Trek has no place in the FS2 community.
4 (17.4%)
WHat's Star Trek? I only came in here cause the sign said "Punch & Pie"...
3 (13%)

Total Members Voted: 23

Voting closed: March 21, 2003, 11:10:11 am

Author Topic: Star TreK TC  (Read 6057 times)

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I was recently suggested that I ask for hosting for a ST area but feel that my lack of skillz and eye candy .pofs are not good enough to take up space by themselves.   So I ask you the community is there is a place for ST here and what kind of support would it generate. Please take the time to express your opinion. Thanks...

(I set a limit of 7 days, that should be enough time to get an idea)
« Last Edit: March 14, 2003, 11:11:42 am by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

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Offline Knight Templar

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I think it'd be sorta cool, but it'd be hard to convey the star trek, bridge and command along with weapons such as phasers. You'd need lock on beam primaries and so on, which could be down with the source code.

Still it'd be hard to turn the Enterprise E into freespace as Freespace is like a 1st person flight sim. It'd still be pretty cool, and would kick ass to fly around in a Defiant or Delta flyer or something of the like.

If you think you can pull it off, then go for it. (just try not to bite off more than you can chew)
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Offline karajorma

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I think one problem is that the Star Trek Capships (i.e almost every vessel you see in the show) are not slow ponderous craft like in FS2. I don`t know how well the game could deal with fast moving caps. That said it could be fun to play. So if you can get the support go for it.
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Offline LtNarol

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Phasers are just fancy beams as far as a I know, and torpedoes do home, so I don't see a problem with speed.  I have a pair of Shivan craft, fighter (Naga) and bomber (Yali), using beams and they work just fine.  Granted, they don't always nail their mark, but they do often enough.  With capital ships, you'd have less fancy maneuvering (lets hope) than what you'd see with an interceptor, and thats pretty much the only thing that the beams had any real trouble hitting.

 

Offline Stryke 9

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Are there any actual fighters in ST?

You could TRY and make FS a capship sim, but it's not really made for it.

 

Offline Knight Templar

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Closest cannical thing ST has to fighters is Shuttlecraft, although their 'capships' are as agile as fighters.

And the torpedos in ST do home, as long as they lock on or whatever. I've seen them home and not home, it usually depends on the episode and If Voyager is anywhere near it.

By beams, I meant player usuable beams that could lock on like a missle. I know we have player beams, but can they lock on?
Copyright ©1976, 2003, KT Enterprises. All rights reserved

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Too Long, Didn't Read

  
Maybe I should've made the option more open
I still am working on the "all-mod" regardless but was suggested to present it (by someone else not the hosting person) as a TC. It was my intention to combines everything anyway but yeah I see your point. Though ST IS cap ship dominant there are also many smaller craft the can also have there place. a few examples (just to point them out)

4 or 5 shuttle types, 1 official fed figher I know of (the valkyrie) LOL which debuted during the marquis uprising (STTNG) and was heavily used during the dominion war (DS9).

   Lending out realisim, due to my experience with Klingon Academy (which got rid of the crew that you interacted with SFA, useless fodder if you ask me [The captain does all the REAL work anyway ;)]) All the ships you commanded acted as fighters (though the dreadnaughts were hell to dogfight with against smaller ships!

   With that in mind I figured giving the player control eventually up to defiant class definately and maybe higher isn't out of the question... But you start in a Runabout or the Valkyrie at first.

   In comparison the Bab5 people may be planning on a player white star (Comperable to the Defiant I think in terms of maneuverability and bridge crew element) since the have a load-out screen and shield icon for it like a player ship. So a player "capship" is NOT unprecedented. How far I plan to take it will be determined by the feel of it as the mod progresses. Right now I am working on a handful of models before I run into a dead end cause of no modling skillz/programs so the number so far is around 10-15 ships choosable. I have like 40-50 more available that need to be Grouped, saved in the right orientation  and then .pof'ed as usual but I think that's enough for a basic mod. Also I have things planned like an asteroid base. Installations. Transports, Civillian ships, bouys, ect... The occasional space monster would be cool too (Can you picture a scene that has EVERY Enterprise in one mission? 1701 (dixie cup painted controls), 1701-NX, A,B,C,D,E,and F... Whoops! forgot about the other one.. But let's keep that a surprise for now ;7 ... (I have all of them)

   This all came about due to my desire to combat ST forces and now this possibility has occured.  Aside from a crossover story I had no idea what would be done for a TC but that would be up to the Fredders (if any are interested). Thanks to SFCIII there are Federation carriers (as well as for all the other major races).  Unknown forces are stirring up trouble in the quadrant and Alpha1 gets assigned to the USS Roosevelt (A Fed Carrier). From there it's anyone's guess but in the ST universe the pilots face no so different obstacles than in other genres so why not be a pilot? Is FS2 dominated by Colossusi and Orions? No there are fighters (though more veriaties and loadouts) but still same principles...

  PS:  I once had a fighter in game accidently blown up to colossus size. man that suck was hard to hit! It kept flying all around! Not that most of teh ships will get above 40 but there WILL be exceptions! If you've seen the show you know which ones I mean...
« Last Edit: March 14, 2003, 12:28:18 pm by 622 »
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Tiara

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Quote
Originally posted by Stryke 9
Are there any actual fighters in ST?

You could TRY and make FS a capship sim, but it's not really made for it.









I know that most are shuttles, but if modelled can be easily deployed as fighters. And they can outmanouver any FS fighter... They have beams (phasers), some torpedos, warp, impulse engines :p
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Offline Tiara

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Also, you can just enhance capship speeds in the tbl files right?
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Offline karajorma

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I`m not sure if you`re aware of this SD but a few months back someone posted models for 3 or 4 Star Trek fighters. I did a search but I can`t find them cause I can`t remember the name of the person who did it.

The ships were pretty good looking and IIRC they were pof'd already.

Maybe someone can provide a link.
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Offline LtNarol

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A good thing with ST is that you "fighter" numbers are gonna fit a lot better, you don't have to worry about having 12 fighters each mission because most ships only carry what, 6 shuttles?

 

Offline Tiara

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Starfleet has about 20-30 different kind of carriers so... :p

http://www.shipschematics.net/cgi-bin/startrek/federation.cgi?Carrier

Also, here, a list of all fighters/scpouts in the UFP/starfleet.

http://www.shipschematics.net/cgi-bin/startrek/federation.cgi?Scout

About 30-35 of them :D
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 
I remember playing a Gorn Carrier once and when I ordered the fighters to attack it launched over 30 craft... Now not all ships are gonna have fighters or shuttles, but the potential is there. Look how much combat Tom Paris had in teh Delta Flyer on voyager? Also the Runabouts are no slouches either! Plus there is one tactical advantage that FS2 can't deal with. Transporters!!! Even the fighters have emergency transpers that can get a pilot out safely if activated in time (and they have an unshielded place to go, otherwise they are SOL!)...

   That means if they double team, half the force can bail to the other ships while firing full burst incomming and transport out and ram the ones filled with torps or explosives and then either continue attacking or go home, and getmore shuttles (recrew)... LOL! That's fricken outrageous, BUT possible! Think of the possibilities...

     "This is the Colossus, we got enemy invaders on all decks. The're comming outta thin air!"... Ha ha..
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Anaz

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if they can't have shields up to transport, then the lucifer is the ultamate weapon...
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Offline Tiara

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Quote
Originally posted by Analazon
if they can't have shields up to transport, then the lucifer is the ultamate weapon...


?
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

 
He means that the boarding tactic won't work... at least until they chase it into hyperspace/warp. Cool thing is ST can still have shields on during wap and Shivans CAN'T!!! Muhahahaha!
(At least the we KNOW of)...
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
[email protected]

Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Anaz

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Quote
Originally posted by Star Dragon
He means that the boarding tactic won't work... at least until they chase it into hyperspace/warp. Cool thing is ST can still have shields on during wap and Shivans CAN'T!!! Muhahahaha!
(At least the we KNOW of)...


well, there is kind of the problem with that SC ships can't go into subspace, they have their ghey little "warp" thingy
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Offline LtNarol

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ST ships don't travel in subspace, they skim the boundaries of realspace and subspace, traveling along the planes of subspace but existing in realspace.

 
Quote
Closest cannical thing ST has to fighters is Shuttlecraft [/b]


DS9 showed some Federation fighter craft. Off hand I know you see them in 'Sacrifice of Angels'. The Maque (however its spelt) also had fighter type craft.

Edit: The Bajorian resistance also had fighter craft, as seen in 'The Siege' (I think) and perhaps seen in the first Season 7 episode.
« Last Edit: March 16, 2003, 06:13:38 am by 428 »
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Offline Tiara

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Quote
Originally posted by LtNarol
ST ships don't travel in subspace, they skim the boundaries of realspace and subspace, traveling along the planes of subspace but existing in realspace.


But in the ST-universe they have the technology to distort subspace. :drevil:
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil: