Author Topic: 60 km distance limit  (Read 7628 times)

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60 km distance limit
I did a search and on 11/09/2002 Hades was the only one to respond agreeing the limit should be removed.

   My original question was is there a way to remove the limit easily or does it take a coder? Also if it can't be removed can it be made larger? maybe double?

  I ask cause there is marked increase in the size of ships/stations as mods are being made and in some situations we might actually need more elbow room then currently available (let's see gigas is now like 37.5 km?) and who knows how big the Death star might end up being if they get it to work... Plus I have plans of my own involving a black hole and the need for a fleet to be some distance away otherwise it's not as feesible... they get picked off by a monster in the acceleration disk with a tractor beam dragging them into teh grasp of the black hole (muhahaha)..
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Offline LAW ENFORCER

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For the record, I agre with you.... However I disaprove of the term "can't"
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Offline karajorma

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As with many things the 60Km box is there for a reason. It's to stop the player flying off and exploring how things were done ruining the mystery. An example of this are the missions where the sathanas fleet are surrounding the sun. The mission becomes a lot less impressive if the player decides to fly off and sees that the models that are representing the sathanas look like big red chunks.

That said it isn`t really a problem in most missions and the few where it is can be changed by creative use of the < distance SEXP's.
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Offline Solatar

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make it so we can set the bounding box in FRED. If nothing is set, then it goes to 60km.

 

Offline Grey Wolf

I actually made a mod where this was a problem once :p
My Acceleration mod, where you can reach 2k m/s :p
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Offline Solatar

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I once made the afterburners "hyper-drives". You went 1.5k m/s...you couldn't shoot because you went faster than the lasers...

 

Offline diamondgeezer

*steals Solatar's idea*

 

Offline KARMA

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as far as i can remember from an old post regarding this, the limit can expanded how much as you want BUT the bigger=the more memory required.
i'm not a coder and if i'm wrong correct me
btw i think that venom's planets are bigger than the actual box, so i don't think it is a prob to put big and unuseful (for the mission)  objects little out the distance limit, again, i may be wrong
personally i think that (if there aren't problems with huge objects) a little bigger limit may be good, but a mission that require you to fly straightforward for uh 30 km or more (assuming you start in the center) is a very bad mission, since you will spend a lot of annoying time just going from one point to another (it was different in case autopilot was present), fs2 is an action game, it is not "elite style",althought i'd like it to be so:)

 
Quote
Originally posted by KARMA
as far as i can remember from an old post regarding this, the limit can expanded how much as you want BUT the bigger=the more memory required.
i'm not a coder and if i'm wrong correct me
btw i think that venom's planets are bigger than the actual box, so i don't think it is a prob to put big and unuseful (for the mission)  objects little out the distance limit, again, i may be wrong
personally i think that (if there aren't problems with huge objects) a little bigger limit may be good, but a mission that require you to fly straightforward for uh 30 km or more (assuming you start in the center) is a very bad mission, since you will spend a lot of annoying time just going from one point to another (it was different in case autopilot was present), fs2 is an action game, it is not "elite style",althought i'd like it to be so:)

Unless the mod included some kind of faster, non-combat mode of travel, like LDS drive from I-War.

 

Offline diamondgeezer

I reckon FreeLancer had the whole cruising/combat speed thing worked out fairly well...

 

Offline FreeTerran

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Can the Source Code project members the limit make up to infinite ?
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Offline Exarch

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Quote
as far as i can remember from an old post regarding this, the limit can expanded how much as you want BUT the bigger=the more memory required.
If this is indeed correct, infinite is a bit too big. At least for me, I forgot to buy infinite memory last time I upgraded my system :p Also remember that it's a 3d environment. So if you, say, double the distance limit, the volume of the box increases to 8 times what it was. What impact that has on memory requirements I can't say, it sure won't lower them...

 

Offline Petrarch of the VBB

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Quote
Originally posted by Free Terran
Can the Source Code project members the limit make up to infinite ?


Why would you want it? It would take so long to get anywhere that it would be stupid. If there were two battles with about 210km between them, unless you had those I-WAR odd drives, it woudl take all day.

 

Offline FreeTerran

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hmm....   210 km is ok.
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Offline diamondgeezer

Terran, read Petrarch's post again - IT WOULD TAKE ALL DAY if the bounding box was 210km.

For one thing, as IceFire explained and as I have discovered, the AI on fighters goes to hell much above 140m/s. Thus, fighters are to slow to make use of a box bigger than 60km (even 60km never gets used to its limit, methinks).

Also, as Exarch pointed out, the fact that we're talking about a cube means that system drains would increase exponentially. Doubling the width of the cube would increase the volume by eight times.

I'm thinking that this is another '16 million colours' scenario...

 

Offline Exarch

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From 60km to 210km would mean, give or take a bit, 42x as much space and, presumably, resource drain from that aspect of FS (note, from just that aspect - not 42x as much drain from FS as a whole). Even upping it to just 100km would more than quadruple it. Not having looked much at the FS2 source, I can't say exactly what the impact of the limit being changed would be. But I have to assume that since it's there, it's there for a reason. I hate the limit myself, just out of principle since I don't like being limited in where I can go, but I have never really had it affect me while playing. So basically, I can live with it.

 

Offline FreeTerran

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Quote
Originally posted by diamondgeezer
Terran, read Petrarch's post again - IT WOULD TAKE ALL DAY if the bounding box was 210km.

For one thing, as IceFire explained and as I have discovered, the AI on fighters goes to hell much above 140m/s. Thus, fighters are to slow to make use of a box bigger than 60km (even 60km never gets used to its limit, methinks).

Also, as Exarch pointed out, the fact that we're talking about a cube means that system drains would increase exponentially. Doubling the width of the cube would increase the volume by eight times.

I'm thinking that this is another '16 million colours' scenario...



:mad2: I don't read the post again !
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Offline diamondgeezer

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Offline kode

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Quote
Originally posted by Free Terran



:mad2: I don't read the post again !


I suggest you do.
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Offline Anaz

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alright...as far as I can tell from what I know about programming, the only thing that is up with the bounding box is something like if(player.x > 30000 || player.y > 3000 || player.z > 30000) { kill(player); }. So, essentially, by removing the bounding box the game would actually go faster, albiet probably not noticeably so. Some coder correct me if I'm wrong, but that seems to be the way it would work.
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